public void Load() { s_Log.InfoFormat("load contracts".Color(LogColor.dy)); m_CompletedContracts.Clear(); m_ActiveContracts.Clear(); var factory = new ContractFactory(); var character = GetComponent <PlayerCharacterObject>(); var app = nebulaObject.mmoWorld().application; bool isNew = false; var contractsSave = ContractDatabase.instance(app).LoadContracts(character.characterId, resource, out isNew); if (contractsSave != null) { if (contractsSave.completedContracts != null) { foreach (var cc in contractsSave.completedContracts) { var contract = factory.Create(cc, this); if (contract != null) { if (false == AddOrReplaceCompletedContract(contract)) { s_Log.InfoFormat("fail to add completed contract: {0}".Color(LogColor.dy), contract.id); } } } } if (contractsSave.activeContracts != null) { foreach (var ac in contractsSave.activeContracts) { var contract = factory.Create(ac, this); if (contract != null) { if (false == AddOrReplaceActiveContract(contract)) { s_Log.InfoFormat("fail to add active contract: {0}".Color(LogColor.dy), contract.id); } } } } } }
public void Save(bool forceSaveToDB) { if (mLoaded) { if (player == null) { return; } var character = GetComponent <PlayerCharacterObject>(); if (character == null) { return; } try { var app = nebulaObject.mmoWorld().application; InventoryDatabase.instance(app).SaveInventory(character.characterId, player.Inventory); StationDatabase.instance(app).SaveStation(character.characterId, player.Station); CharacterDatabase.instance(app).SaveCharacter(character.characterId, player.GetPlayerCharacter()); ShipModelDatabase.instance(app).SaveShipModel(character.characterId, GetComponent <PlayerShip>().shipModel); SkillDatabase.instance(app).SaveSkills(character.characterId, GetComponent <PlayerSkills>().GetSave()); WeaponDatabase.instance(app).SaveWeapon(character.characterId, player.GetComponent <ShipWeapon>().GetSave()); PassiveBonusesDatabase.instance(app).SavePassiveBonuses(character.characterId, player.GetComponent <PassiveBonusesComponent>().GetSave()); TimedEffectsDatabase.instance(app).SaveTimedEffects(character.characterId, player.GetComponent <PlayerTimedEffects>().GetInfo()); PetDatabase.instance(app).SavePets(character.characterId, player.GetComponent <PetManager>().pets); ContractDatabase.instance(app).SaveContracts(character.characterId, player.GetComponent <ContractManager>().GetSave()); AchievmentDatabase.instance(app).SaveAchievment(character.characterId, player.GetComponent <AchievmentComponent>().GetSave()); QuestDatabase.instance(app).SaveQuests(character.characterId, player.GetComponent <QuestManager>().GetSave()); //QuestDatabase.instance(app).SaveQuests(character.characterId, player.GetComponent<QuestManager>().GetInfo()); //DialogDatabase.instance(app).SaveDialogs(character.characterId, player.GetComponent<DialogManager>().GetInfo()); } catch (Exception exception) { log.Error("handled exception at Player Loaded Object"); log.Error(exception.Message); log.Error(exception.StackTrace); } } }