/// <summary> /// Convert the window contract to an entity object. /// </summary> /// <param name="source">The source.</param> /// <returns>The entity object</returns> private static Window ToEntity(this Contract.Data.Map.Window source) { return(new Window { Id = source.Id, X = source.X, Y = source.Y, Holes = source.Holes.Select(hole => hole.ToEntity()).ToList() }); }
/// <summary> /// Converts the Window contract to the corresponding entity /// </summary> /// <param name="contractWindow">The contract window.</param> /// <returns>The entity</returns> public static Window ToEntity(this Contract.Data.Map.Window contractWindow) { var window = new Window { Id = contractWindow.Id, X = contractWindow.X, Y = contractWindow.Y }; foreach (var contractHole in contractWindow.Holes) { window.Holes.Add(ToEntity(contractHole)); } return(window); }
/// <summary> /// Initializes a new instance of the <see cref="GameWindow"/> class. /// </summary> /// <param name="x">The x.</param> /// <param name="y">The y.</param> /// <param name="mapWindow">The map window.</param> /// <param name="holeDiameter">The hole diameter.</param> public GameWindow(int x, int y, Contract.Data.Map.Window mapWindow, double holeDiameter) { this.X = x; this.Y = y; this.Holes = new ObservableCollection <Hole>(); if (mapWindow != null) { this.Id = mapWindow.Id; this.IsChecked = true; foreach (var hole in mapWindow.Holes) { this.Holes.Add(hole.ToEntity(holeDiameter)); } } else { this.IsChecked = false; } }