void Awake() { if (continueMusic == null) { DontDestroyOnLoad(gameObject); continueMusic = this; } else if (continueMusic != this) { Destroy(gameObject); } }
void Awake() { if(instance != null && instance != this) { Destroy(this.gameObject); return; } else { instance = this; } DontDestroyOnLoad(this.gameObject); }