public static Mesh GenerateContiguousTerrainFromHM(HeightMap heightMap, ContiguousTerrainSettings terrainSettings) { switch (terrainSettings.terrainMeshType) { case GridType.Square: return(ContiguousMeshGenerator.GenerateTerrainMesh(heightMap, terrainSettings)); case GridType.PointyHex: return(ContiguousPointyHexMeshGenerator.GenerateTerrainMesh(heightMap, terrainSettings)); default: Debug.LogError("Terrain underlying grid type hasn't set up."); break; } return(new Mesh()); }
public static Mesh GenerateContiguousTerrainMesh(ContiguousTerrainSettings terrainSettings) { //HeightMap heightMap = HeightMapGenerator.GenerateHeightMap(terrainSettings.heightMapSettings, new Vector2(0, 0), terrainSettings.tileMapSettings.mapWidth, terrainSettings.tileMapSettings.mapHeight); HeightMap heightMap; switch (terrainSettings.terrainMeshType) { case GridType.Square: heightMap = HeightMapGenerator.GenerateHeightMap(terrainSettings.heightMapSettings, new Vector2(0, 0), terrainSettings.tileMapSettings.mapWidth, terrainSettings.tileMapSettings.mapHeight); return(ContiguousMeshGenerator.GenerateTerrainMesh(heightMap, terrainSettings)); case GridType.PointyHex: heightMap = HeightMapGenerator.GenerateHeightMap(terrainSettings.heightMapSettings, new Vector2(0, 0), terrainSettings.tileMapSettings.mapWidth * 2 + (terrainSettings.tileMapSettings.mapHeight > 1 ? 2 : 1), terrainSettings.tileMapSettings.mapHeight * 3 + 2); return(ContiguousPointyHexMeshGenerator.GenerateTerrainMesh(heightMap, terrainSettings)); default: Debug.LogError("Terrain underlying grid type hasn't set up."); break; } return(new Mesh()); }