public SensorAbandoned(ContextRobot robot) { this.Robot = robot; this.AllVisibleAbandoned = null; }
public DogeWow(ContextRobot robot) : base(robot) { Normalize = false; }
public Efficiency(ContextRobot robot) : base(robot) { }
public TeamAlignment(ContextRobot robot) : base(robot) { }
public TargetingBase(ContextRobot robot) { this.Robot = robot; }
public TeamPheremones(ContextRobot robot) : base(robot) { }
public Advance(ContextRobot robot) : base(robot) { }
public ContextRingBlendingWeighted(ContextRobot robot) { this.Robot = robot; }
public Separation(ContextRobot robot) : base(robot) { Normalize = false; }
public SensorBullets(ContextRobot robot) { this.Robot = robot; this.VisibleBullets = null; }
public NavigateToPoint(ContextRobot robot) : base(robot) { }
public Slippery(ContextRobot robot) : base(robot) { Normalize = false; }
public AbandonedTargeting(ContextRobot robot) : base(robot) { }
public SensorCTF(ContextRobot robot) { this.Robot = robot; }
public ContextBehavior(ContextRobot robot) { this.Robot = robot; }
public TeamBehaviorBase(ContextRobot robot) : base(robot) { }
public StayInBounds(ContextRobot robot) : base(robot) { Normalize = false; }
public SensorFish(ContextRobot robot) { this.Robot = robot; this.AllVisibleFish = null; }
public SeparationSimple(ContextRobot robot) : base(robot) { }
public SensorFleets(ContextRobot robot) { this.Robot = robot; this.AllVisibleFleets = new List<Fleet>(); ; }
public SeparationRel(ContextRobot robot) : base(robot) { }
public TeamCohesion(ContextRobot robot) : base(robot) { }
public FishTargeting(ContextRobot robot) : base(robot) { }
public SensorTeam(ContextRobot robot) { this.Robot = robot; }
public FleetTargeting(ContextRobot robot) : base(robot) { }
public Dodge(ContextRobot robot) : base(robot) { }