private void DisplayContextButtonsName()
        {
            int currentLoaded = _refGameAsset.LastIndexUsed;

            for (int i = 0; i < _refGameAsset.CountSceneToLoad; i++)
            {
                bool currentLoadedScene = currentLoaded == i;

                bool   showFullName = !EditorPrefs.GetBool(UnityEssentialsPreferences.SHOW_INDEX_OF_SCENE, UnityEssentialsPreferences.DEFAULT_SHOW_INDEX_OF_SCENE);
                string levelIndex   = showFullName ? _refGameAsset.GetSceneAtIndex(i).NameContext : (i + 1).ToString();
                if (_refGameAsset.GetSceneAtIndex(i) == null)
                {
                    continue;
                }

                GUIContent content = new GUIContent(levelIndex);
                GUIStyle   style   = ExtGUIStyles.MicroButton;
                Vector2    size    = style.CalcSize(content);

                float width = showFullName ? size.x : WIDTH_BUTTON;

                currentLoadedScene = GUILayout.Toggle(currentLoadedScene, new GUIContent(levelIndex, "Load context[" + levelIndex + "]: " + _refGameAsset.GetSceneAtIndex(i).NameContext), ExtGUIStyles.MicroButton, GUILayout.Width(width), GUILayout.Height(HEIGHT_BUTTON));
                if (Event.current.button == 0 && currentLoadedScene != (currentLoaded == i))
                {
                    if (!Application.isPlaying)
                    {
                        if (!EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo())
                        {
                            return;
                        }
                    }
                    _refGameAsset.LastIndexUsed = i;
                    _refGameAsset.LoadScenesByIndex(i, OnLoadedScenes, hardReload: true);
                    EditorGUIUtility.PingObject(_refGameAsset.GetSceneAtIndex(i));
                    Selection.activeObject = _refGameAsset.GetSceneAtIndex(i);
                    return;
                }
#if UNITY_2018_3_OR_NEWER
                if (IsRightClickContext())
                {
                    CreateGenericMenu();
                }
#endif
            }
        }
 public void Load()
 {
     _contextLister.LoadScenesByIndex(_index, OnComplete, false);
 }