public FloatingForm(DockingManager dockingManager, Zone zone, ContextHandler contextHandler) { // The caller is responsible for setting our initial screen location this.StartPosition = FormStartPosition.Manual; // Not in task bar to prevent clutter this.ShowInTaskbar = false; // Make sure the main Form owns us this.Owner = dockingManager.Container.FindForm(); // Need to know when the Zone is removed this.ControlRemoved += new ControlEventHandler(OnZoneRemoved); // Add the Zone as the only content of the Form Controls.Add(zone); // Default state _redocker = null; _intercept = false; _zone = zone; _dockingManager = dockingManager; // Assign any event handler for context menu if (contextHandler != null) this.Context += contextHandler; // Default color this.BackColor = _dockingManager.BackColor; this.ForeColor = _dockingManager.InactiveTextColor; // Monitor changes in the Zone content _zone.Windows.Inserted += new CollectionChange(OnWindowInserted); _zone.Windows.Removing += new CollectionChange(OnWindowRemoving); _zone.Windows.Removed += new CollectionChange(OnWindowRemoved); if (_zone.Windows.Count == 1) { // The first Window to be added. Tell it to hide details _zone.Windows[0].HideDetails(); // Monitor change in window title _zone.Windows[0].FullTitleChanged += new EventHandler(OnFullTitleChanged); // Grab any existing title this.Text = _zone.Windows[0].FullTitle; } // Need to hook into message pump so that the ESCAPE key can be // intercepted when in redocking mode Application.AddMessageFilter(this); }
public static void HandleGameRolePlayTaxCollectorFightRequestMessage(WorldClient client, GameRolePlayTaxCollectorFightRequestMessage message) { TaxCollectorNpc actor = client.Character.Map.GetActor<TaxCollectorNpc>(message.taxCollectorId); FighterRefusedReasonEnum fighterRefusedReasonEnum = client.Character.CanAttack(actor); if (fighterRefusedReasonEnum != FighterRefusedReasonEnum.FIGHTER_ACCEPTED) { ContextHandler.SendChallengeFightJoinRefusedMessage(client, client.Character, fighterRefusedReasonEnum); } FightPvT fightPvT = Singleton<FightManager>.Instance.CreatePvTFight(client.Character.Map); fightPvT.RedTeam.AddFighter(client.Character.CreateFighter(fightPvT.RedTeam)); fightPvT.BlueTeam.AddFighter(actor.CreateFighter(fightPvT.BlueTeam)); fightPvT.StartPlacement(); }
protected void ChallengeSuccessful() { if (this.m_state == ChallengeStateEnum.CHALLENGE_STATE_PENDING) { this.m_state = ChallengeStateEnum.CHALLENGE_STATE_SUCESSFUL; this.UnbindEvents(); if (!this.Hidden) { ContextHandler.SendChallengeResultMessage(this.m_fight.Clients, this.ChallengeId, true); } } }
public WindowDetailCaption(DockingManager manager, Size fixedSize, EventHandler closeHandler, EventHandler restoreHandler, EventHandler invertAutoHideHandler, ContextHandler contextHandler) : base(manager) { // Setup correct color remapping depending on initial colors DefineButtonRemapping(); // Default state _maxButton = null; _hideButton = null; _maxInterface = null; _redocker = null; _showCloseButton = true; _showHideButton = true; _ignoreHideButton = false; _pinnedImage = false; // Prevent flicker with double buffering and all painting inside WM_PAINT SetStyle(ControlStyles.DoubleBuffer | ControlStyles.AllPaintingInWmPaint | ControlStyles.UserPaint, true); // Our size is always fixed at the required length in both directions // as one of the sizes will be provided for us because of our docking this.Size = fixedSize; if (closeHandler != null) this.Close += closeHandler; if (restoreHandler != null) this.Restore += restoreHandler; if (invertAutoHideHandler != null) this.InvertAutoHide += invertAutoHideHandler; if (contextHandler != null) this.Context += contextHandler; // Let derived classes override the button creation CreateButtons(); // Need to hook into message pump so that the ESCAPE key can be // intercepted when in redocking mode Application.AddMessageFilter(this); }
/// <summary> /// Saves all the changes across all the contexts. /// </summary> public async Task SaveAsync(ContextHandler handler = null) { if (handler == null) { foreach (var context in _contexts) { await context.SaveChangesAsync(); } } else { var context = GetContext(handler); await context.SaveChangesAsync(); } }
/// <summary> /// Saves all the changes across all the contexts. /// </summary> public void Save(ContextHandler handler = null) { if (handler == null) { foreach (var context in _contexts) { context.SaveChanges(); } } else { var context = GetContext(handler); context.SaveChanges(); } }
public WindowDetailCaptionIDE(DockingManager manager, EventHandler closeHandler, EventHandler restoreHandler, EventHandler invertAutoHideHandler, ContextHandler contextHandler) : base(manager, new Size(_fixedLength, _fixedLength), closeHandler, restoreHandler, invertAutoHideHandler, contextHandler) { // Use specificed font in the caption UpdateCaptionHeight(manager.CaptionFont); }
void ReduceBuffsDuration(FightActor actor, short duration) { foreach (var buff in actor.GetBuffs().Where(buff => buff.Dispellable == FightDispellableEnum.DISPELLABLE).Where(buff => buff.Duration > 0 && buff.Delay == 0).ToArray()) { buff.Duration -= duration; if (buff.Duration <= 0) { actor.RemoveBuff(buff); } } actor.TriggerBuffs(actor, BuffTriggerType.OnDispelled); ContextHandler.SendGameActionFightModifyEffectsDurationMessage(Fight.Clients, Effect.Id, Caster, actor, (short)-duration); }
public void ProjectContextShouldBeRefreshed() { ContextHandler handler = new ContextHandler() { InnerHandler = new FakeHttpMessageHandler() }; Context context = ContextFactory.GetContext(); HttpMessageInvoker invoker = Utilities.createHttpMessageInvoker(handler); HttpResponseMessage response = invoker.SendAsync(new HttpRequestMessage(), CancellationToken.None).Result; Context refresh = ContextFactory.GetContext(); Assert.AreNotSame(context, refresh); }
public void FightWith(Character character) { if (character.Map != Map) { return; } // only this character and his group can join the fight if (AuthorizedAgressor != null && AuthorizedAgressor != character && AuthorizedAgressor.Client.Connected) { ContextHandler.SendChallengeFightJoinRefusedMessage(character.Client, character, FighterRefusedReasonEnum.TEAM_LIMITED_BY_MAINCHARACTER); return; } var reason = character.CanAttack(this); if (reason != FighterRefusedReasonEnum.FIGHTER_ACCEPTED) { ContextHandler.SendChallengeFightJoinRefusedMessage(character.Client, character, reason); return; } Map.Leave(this); if (Map.GetBlueFightPlacement().Length < CountInitialFighters()) { character.SendServerMessage("Cannot start fight : Not enough fight placements"); return; } var fight = FightManager.Instance.CreatePvMFight(Map); var monsterFighters = CreateFighters(fight.DefendersTeam).ToArray(); fight.ChallengersTeam.AddFighter(character.CreateFighter(fight.ChallengersTeam)); foreach (var monster in monsterFighters) { fight.DefendersTeam.AddFighter(monster); } Fight = fight; fight.StartPlacement(); OnEnterFight(character); Fight.FightEnded += OnFightEnded; }
public void ContextHandlerRunReturnsContextView() { var handler = new ContextHandler { Context = "ContextTest1" }; var result = handler.Run(); Assert.AreEqual(typeof(ContextView), result.GetType()); var view = (ContextView)result; Assert.AreEqual("ContextTest1", view.Context.Name); Assert.AreEqual(3, view.Assemblies.Count); Assert.AreEqual(16, view.Namespaces.Count); }
public void UpdateStatus(ChallengeStatusEnum status, FightActor from = null) { if (Status != ChallengeStatusEnum.RUNNING) { return; } Status = status; ContextHandler.SendChallengeResultMessage(Fight.Clients, this); if (Status == ChallengeStatusEnum.FAILED && @from is CharacterFighter) { BasicHandler.SendTextInformationMessage(Fight.Clients, TextInformationTypeEnum.TEXT_INFORMATION_MESSAGE, 188, ((CharacterFighter)from).Name, Id); } }
public void ProjectContextShouldBeRefreshed() { ContextHandler handler = new ContextHandler() { InnerHandler = new FakeHttpMessageHandler() }; Context context = ContextFactory.GetContext(); HttpMessageInvoker invoker = Utilities.createHttpMessageInvoker(handler); HttpResponseMessage response = invoker.SendAsync(new HttpRequestMessage(), CancellationToken.None).Result; Context refresh = ContextFactory.GetContext(); Assert.AreNotSame(context, refresh); }
void OnTurnStopped(IFight fight, FightActor player) { if (fight.TimeLine.Next != this) { return; } var characterFighter = Summoner as CharacterFighter; if (characterFighter == null) { return; } ContextHandler.SendSlaveSwitchContextMessage(characterFighter.Character.Client, this); }
public override bool StartMove(Path movementPath) { if (!CanMove() || movementPath.IsEmpty()) { return(false); } Position = movementPath.EndPathPosition; var keys = movementPath.GetServerPathKeys(); Map.ForEach(entry => ContextHandler.SendGameMapMovementMessage(entry.Client, keys, this)); StopMove(); LastMoveDate = DateTime.Now; return(true); }
void OnReadyChanged(ArenaWaitingCharacter character, bool ready) { ArenaManager.Instance.ArenaTaskPool.ExecuteInContext(() => { ContextHandler.SendGameRolePlayArenaFighterStatusMessage(m_clients, Id, character.Character, ready); if (DefendersTeam.MissingMembers != 0 || ChallengersTeam.MissingMembers != 0 || !DefendersTeam.Members.All(x => x.Ready) || !ChallengersTeam.Members.All(x => x.Ready)) { return; } m_fight = FightManager.Instance.CreateArenaFight(this); TeleportFighters(); }); }
public void AttributeHandlerMapBinderThrowsMapKeyNotFoundMapBinderException() { var binder = new AttributeHandlerMapBinder(); var handler = new ContextHandler(); //empty map var map = new Dictionary <string, string>(); try { binder.Bind(map, handler); } catch (MapKeyNotFoundMapBinderException ex) { Assert.AreEqual("{ctx}", ex.ExpectedKey); throw; } }
public override void Display() { ContextHandler.SendGameRolePlayArenaFightPropositionMessage(Character.Client, this, DisplayTime); ContextHandler.SendGameRolePlayArenaRegistrationStatusMessage(Character.Client, false, PvpArenaStepEnum.ARENA_STEP_WAITING_FIGHT, PvpArenaTypeEnum.ARENA_TYPE_3VS3); Character.ArenaPopup = this; try { m_timer = Character.Area.CallDelayed(DisplayTime * 1000, Deny); } catch (Exception ex) { Deny(); } }
public WindowDetailCaptionPlain(DockingManager manager, EventHandler closeHandler, EventHandler restoreHandler, EventHandler invertAutoHideHandler, ContextHandler contextHandler) : base(manager, new Size(_fixedLength, _fixedLength), closeHandler, restoreHandler, invertAutoHideHandler, contextHandler) { // Default to thinking we are docked on a left edge _dockLeft = true; // Modify painting to prevent overwriting the button control _buttonOffset = 1 + (_buttonWidth + _insetButton) * 2; }
private void setContext(ref ListenContext context, bool enable, ContextHandler operation) { if ((context != null) == enable) { return; } if (enable) { context = Game.Instance.ControlContext.CreateSubcontext(); context.Active = true; operation(context); } else { context.Destroy(); context = null; } }
/// <summary> /// Saves and then removes Character /// </summary> /// <remarks>Requires map context for synchronization.</remarks> internal void FinishLogout() { RealmServer.IOQueue.AddMessage(new Message(() => { Record.LastLogout = DateTime.Now; SaveNow(); var handler = ContextHandler; if (handler != null) { ContextHandler.AddMessage(() => DoFinishLogout()); } else { DoFinishLogout(); } })); }
public static void CommonCharacterBasicInformations(WorldClient client) { CharacterHandler.SendCharacterSelectedSuccessMessage(client); ContextHandler.SendNotificationListMessage(client, new int[] { 2147483647 }); InventoryHandler.SendInventoryContentMessage(client); ShortcutHandler.SendShortcutBarContentMessage(client, ShortcutBarEnum.GENERAL_SHORTCUT_BAR); ShortcutHandler.SendShortcutBarContentMessage(client, ShortcutBarEnum.SPELL_SHORTCUT_BAR); ContextRoleplayHandler.SendEmoteListMessage(client, ( from entry in Enumerable.Range(0, 21) select(byte) entry).ToList <byte>()); PvPHandler.SendAlignmentRankUpdateMessage(client); if (client.Character.Guild != null) { GuildHandler.SendGuildMembershipMessage(client, client.Character.GuildMember); GuildHandler.SendGuildInformationsGeneralMessage(client, client.Character.Guild); GuildHandler.SendGuildInformationsMembersMessage(client, client.Character.Guild); if (client.Character.Guild.Alliance != null) { AllianceHandler.SendAllianceMembershipMessage(client, client.Character.Guild.Alliance); AllianceHandler.SendAllianceInsiderInfoMessage(client, client.Character.Guild.Alliance); } } ChatHandler.SendEnabledChannelsMessage(client, new sbyte[] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 12, 13 }, new sbyte[0]); InventoryHandler.SendSpellListMessage(client, true); InitializationHandler.SendSetCharacterRestrictionsMessage(client); InventoryHandler.SendInventoryWeightMessage(client); FriendHandler.SendFriendWarnOnConnectionStateMessage(client, client.Character.FriendsBook.WarnOnConnection); FriendHandler.SendFriendWarnOnLevelGainStateMessage(client, client.Character.FriendsBook.WarnOnLevel); GuildHandler.SendGuildMemberWarnOnConnectionStateMessage(client, client.Character.WarnOnGuildConnection); AchievementHandler.SendAchievementListMessage(client, client.Character.Record.FinishedAchievements, client.Character.Achievement.GetRewardableAchievements()); client.Character.SendConnectionMessages(); ContextRoleplayHandler.SendGameRolePlayArenaUpdatePlayerInfosMessage(client); CharacterHandler.SendCharacterCapabilitiesMessage(client); client.WorldAccount.LastConnection = new System.DateTime?(System.DateTime.Now); client.WorldAccount.LastIp = client.IP; client.WorldAccount.ConnectedCharacter = new int?(client.Character.Id); client.Character.Record.LastUsage = new System.DateTime?(System.DateTime.Now); ServerBase <WorldServer> .Instance.DBAccessor.Database.Update(client.WorldAccount); ServerBase <WorldServer> .Instance.DBAccessor.Database.Update(client.Character.Record); }
public override void Execute() { base.Execute(); var target = this.Caster.Team.GetOneTree(this.TargetedCell); if (target != null) { var id = target.PopNextBuffId(); var effect = new EffectDice() { Duration = DURATION }; //TODO : Add EffectId var actionId = (short)ActionsEnum.ACTION_793; var buff = new TriggerBuff(id, target, target, effect, base.Spell, false, true, BuffTriggerType.TURN_END, new TriggerBuffApplyHandler(TreeTrigger), actionId); target.AddAndApplyBuff(buff); ContextHandler.SendGameActionFightDispellableEffectMessage(base.Caster.Fight.Clients, buff); } }
public ActionResult Edit(Guid id, Guid rowId, Guid customerId, Guid productId) { try { using (var s = UnitOfWork) { var cmd = new ChangeProductQuantityInOrderItemCommand { AggregateRootId = id, RowId = rowId, CustomerId = customerId, ProductId = productId, Quantity = 5 }; var ctx = new ContextHandler<Order, ChangeProductQuantityInOrderItemRole>(repo); ctx.Bind(cmd) .Execute(); s.Commit(); } } catch (Exception err) { } return null; }
protected override bool InternalApply() { var containedTraps = Fight.GetTriggers().OfType <Trap>().Where(entry => entry.VisibleState == GameActionFightInvisibilityStateEnum.INVISIBLE && Caster.IsEnnemyWith(entry.Caster) && AffectedCells.Contains(entry.Shape.Cell)); foreach (var trap in containedTraps) { trap.VisibleState = GameActionFightInvisibilityStateEnum.VISIBLE; ContextHandler.SendGameActionFightMarkCellsMessage(Fight.Clients, trap); } foreach (var target in GetAffectedActors().Where(target => target.VisibleState == GameActionFightInvisibilityStateEnum.INVISIBLE && target.IsEnnemyWith(Caster))) { target.SetInvisibilityState(GameActionFightInvisibilityStateEnum.VISIBLE); } return(true); }
public ActionResult Register(CreateNewProductCommand cmd) { try { using (var s = UnitOfWork) { ContextHandler<Product, CreateNewProductRole> ctx = new ContextHandler<Product, CreateNewProductRole>(repo); ctx.Bind(cmd) .Execute(); s.Commit(); return View(); } } catch (Exception err) { return null; } }
public static void HandleGuildFightJoinRequestMessage(WorldClient client, GuildFightJoinRequestMessage message) { if (client.Character.Guild != null) { TaxCollectorNpc taxCollectorNpc = client.Character.Guild.TaxCollectors.FirstOrDefault((TaxCollectorNpc x) => x.GlobalId == message.taxCollectorId); if (taxCollectorNpc != null && taxCollectorNpc.IsFighting) { FightPvT fightPvT = taxCollectorNpc.Fighter.Fight as FightPvT; if (fightPvT != null) { FighterRefusedReasonEnum fighterRefusedReasonEnum = fightPvT.AddDefender(client.Character); if (fighterRefusedReasonEnum != FighterRefusedReasonEnum.FIGHTER_ACCEPTED) { ContextHandler.SendChallengeFightJoinRefusedMessage(client, client.Character, fighterRefusedReasonEnum); } } } } }
protected void ChallengeFailed() { if (this.m_state == ChallengeStateEnum.CHALLENGE_STATE_PENDING) { this.m_state = ChallengeStateEnum.CHALLENGE_STATE_FAILED; this.UnbindEvents(); if (!this.Hidden) { ContextHandler.SendChallengeResultMessage(this.m_fight.Clients, this.ChallengeId, false); if (this.m_fight.FighterPlaying is CharacterFighter) { BasicHandler.SendTextInformationMessage(this.m_fight.Clients, TextInformationTypeEnum.TEXT_INFORMATION_MESSAGE, 188, (this.m_fight.FighterPlaying as CharacterFighter).Character.Name, this.ChallengeId); } } } }
public ActionResult Register(CreateNewCustomerCommand cmd) { using (var s = UnitOfWork) { try { ContextHandler <Customer, CreateNewCustomerRole> ctx = new ContextHandler <Customer, CreateNewCustomerRole>(repo); ctx.Bind(cmd) .Execute(); s.Commit(); return(View()); } catch (Exception err) { throw new Exception(err.Message); } } }
public ActionResult Register(CreateNewProductCommand cmd) { try { using (var s = UnitOfWork) { ContextHandler <Product, CreateNewProductRole> ctx = new ContextHandler <Product, CreateNewProductRole>(repo); ctx.Bind(cmd) .Execute(); s.Commit(); return(View()); } } catch (Exception err) { return(null); } }
public static void HandleGameRolePlayTaxCollectorFightRequestMessage(WorldClient client, GameRolePlayTaxCollectorFightRequestMessage message) { var taxCollector = client.Character.Map.GetActor <TaxCollectorNpc>(message.taxCollectorId); var result = client.Character.CanAttack(taxCollector); if (result != FighterRefusedReasonEnum.FIGHTER_ACCEPTED) { ContextHandler.SendChallengeFightJoinRefusedMessage(client, client.Character, result); return; } var fight = FightManager.Instance.CreatePvTFight(client.Character.Map); fight.ChallengersTeam.AddFighter(client.Character.CreateFighter(fight.ChallengersTeam)); fight.DefendersTeam.AddFighter(taxCollector.CreateFighter(fight.DefendersTeam)); fight.StartPlacement(); }
public void Start() { if (!this.m_started) { this.m_started = true; if (this.m_fighters.Count <= 0) { this.NotifySuccess(); } else { foreach (CharacterFighter current in this.m_fighters) { ContextHandler.SendGameFightTurnReadyRequestMessage(current.Character.Client, this.m_fight.TimeLine.Current); } this.m_timer = this.m_fight.Map.Area.CallDelayed(ReadyChecker.CheckTimeout, new Action(this.TimedOut)); } } }
public ActionResult Register(CreateNewCustomerCommand cmd) { using (var s = UnitOfWork) { try { ContextHandler<Customer, CreateNewCustomerRole> ctx = new ContextHandler<Customer, CreateNewCustomerRole>(repo); ctx.Bind(cmd) .Execute(); s.Commit(); return View(); } catch(Exception err) { throw new Exception(err.Message); } } }
public void AddToQueue(ArenaParty party) { if (!party.Members.All(CanJoinQueue)) { return; } lock (m_queue) m_queue.Add(new ArenaQueueMember(party)); ContextHandler.SendGameRolePlayArenaRegistrationStatusMessage(party.Clients, true, PvpArenaStepEnum.ARENA_STEP_REGISTRED, PvpArenaTypeEnum.ARENA_TYPE_3VS3); foreach (var character in party.Members.Where(x => x != party.Leader)) { BasicHandler.SendTextInformationMessage(character.Client, TextInformationTypeEnum.TEXT_INFORMATION_MESSAGE, 272, party.Leader.Name); } //%1 vous a inscrit à un combat en Kolizéum. }
public ActionResult Edit(Guid id, Guid rowId, Guid customerId, Guid productId) { try { using (var s = UnitOfWork) { var cmd = new ChangeProductQuantityInOrderItemCommand { AggregateRootId = id, RowId = rowId, CustomerId = customerId, ProductId = productId, Quantity = 5 }; var ctx = new ContextHandler <Order, ChangeProductQuantityInOrderItemRole>(repo); ctx.Bind(cmd) .Execute(); s.Commit(); } } catch (Exception err) { } return(null); }
public override bool StartMove(Path movementPath) { bool result; if (!this.CanMove() || movementPath.IsEmpty()) { result = false; } else { this.Position = movementPath.EndPathPosition; System.Collections.Generic.IEnumerable <short> keys = movementPath.GetServerPathKeys(); base.Map.ForEach(delegate(Character entry) { ContextHandler.SendGameMapMovementMessage(entry.Client, keys, this); }); this.StopMove(); this.LastMoveDate = System.DateTime.Now; result = true; } return(result); }
/// <summary> /// This attaches the context menu to Windows /// </summary> private void attachToWindowsButton_Click(object sender, EventArgs e) { ContextHandler ch = new ContextHandler(); if(!ch.Add()) { utilities.ShowMessage("Unable to add to windows", "failed"); } }
public virtual Window CreateWindowForContent(Content c, EventHandler contentClose, EventHandler restore, EventHandler invertAutoHide, ContextHandler showContextMenu) { // Create new instance with correct style WindowContent wc = new WindowContentTabbed(this, _visualStyle); WindowDetailCaption wdc; // Create a style specific caption detail if (_visualStyle == VisualStyle.IDE) wdc = new WindowDetailCaptionIDE(this, contentClose, restore, invertAutoHide, showContextMenu); else wdc = new WindowDetailCaptionPlain(this, contentClose, restore, invertAutoHide, showContextMenu); // Add the caption to the window display wc.WindowDetails.Add(wdc); if (c != null) { // Add provided Content to this instance wc.Contents.Add(c); } return wc; }
private ActionResult MakeAnOrderComplete(CustomerOrderViewModel model) { try { var cmd = new MakeNewOrderCommand { CustomerId = new Guid(Request.Params["CustomerId"]) }; foreach (var item in model.OrderItems) { cmd.Quantities.Add(item.ProductId, item.Quantity); } using (var s = UnitOfWork) { var ctx = new ContextHandler<Order, MakeNewOrderRole>(repo); ctx.Bind(cmd) .Execute(); s.Commit(); } return MakeAnOrder(); } catch(Exception err) { throw err; } }
public KeyboardHandler() { _realHandler = inGame; }
public WindowDetailCaptionPlain(DockingManager manager, EventHandler closeHandler, EventHandler restoreHandler, EventHandler invertAutoHideHandler, ContextHandler contextHandler) : base(manager, new Size(_fixedLength, _fixedLength), closeHandler, restoreHandler, invertAutoHideHandler, contextHandler) { // Default to thinking we are docked on a left edge _dockLeft = true; // Modify painting to prevent overwriting the button control _buttonOffset = 1 + (_buttonWidth + _insetButton) * 2; }
public WindowDetailCaptionIDE(DockingManager manager, EventHandler closeHandler, EventHandler restoreHandler, EventHandler invertAutoHideHandler, ContextHandler contextHandler) : base(manager, new Size(_fixedLength, _fixedLength), closeHandler, restoreHandler, invertAutoHideHandler, contextHandler) { // Use specificed font in the caption UpdateCaptionHeight(manager.CaptionFont); }