public void Dispatch() { #if UNITY_EDITOR ContextDebugging.OnSignalDispatch(this, SubscriptionCount); #endif Listener(); }
public virtual void SetBinderName(string binderName) { this.binderName = binderName; #if UNITY_EDITOR ContextDebugging.OnNewBinderInstance(this); #endif }
public void Dispatch() { #if UNITY_EDITOR ContextDebugging.OnSignalDispatch(this, SubscriptionCount); #endif Listener(); OnceListener(); OnceListener = delegate { }; base.Dispatch(null); }
protected void executeCommand(ICommand command) { if (command == null) { return; } #if UNITY_EDITOR ContextDebugging.OnCommandExecute(command); #endif command.Execute(); }
private void executeCommand(ISequenceCommand command) { if (command == null) { return; } #if UNITY_EDITOR ContextDebugging.OnCommandExecute(command); #endif command.Execute(); }