public void sv_SetClass(Content_API.EContentClass aClass) { SetCharacterClass(aClass); sv_UpdateStats(); sv2cl_SetClass_CallStub(aClass); SBDBAsync.SetCharacterClass((Outer as Game_Pawn), (Outer as Game_Pawn).GetCharacterID(), (byte)aClass - 1); if ((Outer as Game_Pawn).BodySlots != null) { (Outer as Game_Pawn).BodySlots.sv_SetMode((Outer as Game_Pawn).BodySlots.GetBodySlotModeByClass()); } SetClassToUniverse(aClass); }
public void SetCharacterClass(Content_API.EContentClass ClassId) { mCharacterClass = ClassId; }
void cl2sv_SetClass_CallStub(Content_API.EContentClass aClass /*added*/) { throw new NotImplementedException(); }
void sv2cl_SetClass(Content_API.EContentClass aClass) { SetCharacterClass(aClass); }
void SetClassToUniverse(Content_API.EContentClass aClass) { throw new NotImplementedException(); }