public static void Main(string[] args) { ContentStart.Start(args); /* * // DEVNOTE: If you want to use RobustToolbox as a library, use the method below instead. * ContentStart.StartLibrary(args); */ }
public static void Main(string[] args) { ContentStart.Start(args); /* * // DEVNOTE: If you want to use RobustToolbox as a library, use the method below instead. * ContentStart.StartLibrary(args, new ServerOptions() * { * // DEVNOTE: Your options here. * Sandboxing = false, * }); */ }
public static void Main(string[] args) { ContentStart.Start(args); /* * // DEVNOTE: If you want to use RobustToolbox as a library, use the method below instead. * // Keep in mind, this will make your game ineligible from appearing on the SS14 hub, specially if you * // disable sandboxing. * ContentStart.StartLibrary(args, new GameControllerOptions() * { * // DEVNOTE: Your options here. * Sandboxing = false, * }); */ }
public static void Main(string[] args) { ContentStart.Start(args); /* * // DEVNOTE: If you want to use RobustToolbox as a library, use the method below instead. * // Keep in mind, this will make your game ineligible from appearing on the SS14 hub, specially if you * // disable sandboxing. * ContentStart.StartLibrary(args, new GameControllerOptions() * { * // DEVNOTE: Your options here. * Sandboxing = false, * SplashLogo = new ResourcePath("/path/to/splash/logo.png"), * // Check "RobustToolbox/Resources/Textures/Logo/icon" for an example window icon set. * WindowIconSet = new ResourcePath("/path/to/folder/with/window/icon/set"), * DefaultWindowTitle = "Robust Template" * });*/ }
public static void Main(string[] args) => ContentStart.Start(args);