예제 #1
0
    void Start()
    {
        GLTFSceneImporter.budgetPerFrameInMilliseconds = 4;

        provider = new ContentProvider_Dummy();
        keeper   = new AssetPromiseKeeper_GLTF();
    }
예제 #2
0
        public override void SetData(LoadParcelScenesMessage.UnityParcelScene data)
        {
            this.sceneData = data;

            contentProvider         = new ContentProvider_Dummy();
            contentProvider.baseUrl = data.baseUrl;
        }