void Start() { GLTFSceneImporter.budgetPerFrameInMilliseconds = 4; provider = new ContentProvider_Dummy(); keeper = new AssetPromiseKeeper_GLTF(); }
public override void SetData(LoadParcelScenesMessage.UnityParcelScene data) { this.sceneData = data; contentProvider = new ContentProvider_Dummy(); contentProvider.baseUrl = data.baseUrl; }