예제 #1
0
        public override void LoadShader(ContentConnectorContext_ShaderProgram context)
        {
            var br = context.Reader;

            var vs_src = br.ReadString();
            var fs_src = br.ReadString();

            var vs = SDL.Functions.mts_sdl_Shader_Create(SDL.MTS_SDL_ShaderType.Vertex, vs_src);
            var fs = SDL.Functions.mts_sdl_Shader_Create(SDL.MTS_SDL_ShaderType.Fragment, fs_src);

            context.Handle = SDL.Functions.mts_sdl_Program_Create(vs, fs);

            SDL.Functions.mts_sdl_Shader_Destroy(vs);
            SDL.Functions.mts_sdl_Shader_Destroy(fs);
        }
예제 #2
0
 public override void UnloadShader(ContentConnectorContext_ShaderProgram context)
 {
     SDL.Functions.mts_sdl_Program_Destroy((MTS_SDL_Program)context.Handle);
 }