void Start() { _contaminable = GetComponent <Contaminable>(); _tige = transform.GetChild(1).gameObject; _tigeRenderer = _tige.GetComponent <SpriteRenderer>(); _plateform = transform.GetChild(0).gameObject; _plateformRenderer = _plateform.GetComponent <SpriteRenderer>(); _box = GetComponent <BoxCollider2D>(); Grow(0); }
protected virtual void Start() { _contaminable = GetComponent <Contaminable>(); _renderer = GetComponent <SpriteRenderer>(); }