private void Explode(bool collidedWithCore) { float finalDamage; sprite.SetActive(false); explosion.SetActive(true); StartCoroutine(DestroyObject()); if (!collidedWithCore) { float distance = Vector2.Distance(transform.position, coreContainer.transform.position); print(distance + " = distance"); if (distance >= 2.05f) { finalDamage = 0; } else { finalDamage = damage * (1 / (distance * 2f)); } } else { finalDamage = 0; } Containerhealth containerHealth = coreContainer.GetComponent <Containerhealth>(); if (containerHealth == null) { return; } int damageInt = Mathf.RoundToInt(finalDamage); containerHealth.TakeDamage(damageInt); }
void OnTriggerEnter2D(Collider2D collision) { if (!isEnemyBullet && debounce) { debounce = false; Health health = collision.gameObject.GetComponent <Health>(); if (health != null) { health.TakeDamage(20); } } //Containerhealth core = HitInfo.gameObject.transform.parent.gameObject.GetComponent<Containerhealth>(); Containerhealth core = collision.gameObject.GetComponent <Containerhealth>(); if (core != null && debounce) { debounce = false; core.TakeDamage(10); } Destroy(gameObject); }
private void Start() { containerHealth = GameObject.Find("Core_Container").GetComponent <Containerhealth>(); bossHealth = OpponentHPIncreaser.initBossHealth; enemyHealth = OpponentHPIncreaser.initEnemyHealth; }