public void InitPlayableContainer() { foreground.InitBlocks(); background.FlushAsFirmware(); foreground.RecreateSubjects(true); MakeContainerStable(foreground); plmRecords = MakeContainerPlayable(foreground); }
public void InitPlayableContainer() { foreground.InitBlocks(); background.FlushAsFirmware(); foreground.RecreateSubjects(true); MakeContainerStable(foreground); plmRecords = MakeContainerPlayable(foreground); }