public static SortContainer ( Container, cn ) : void | ||
cn | Container, | |
리턴 | void |
/*static public bool xAddObjectToContainer(GameObject objInHand, GameObject objUseOn) * { * Container subContainer = objUseOn.GetComponent<Container>(); * if (subContainer.AddItemToContainer(objInHand.name)) * { * Container ObjInHandContainer=objInHand.GetComponent<Container>(); * if (ObjInHandContainer!=null) * { * subContainer=objInHand.GetComponent<Container>(); * subContainer.ContainerParent=objUseOn.name; * } * return true; * } * else * { * return false; * } * }*/ public void OpenContainer() { playerUW.playerInventory.ContainerOffset = 0; ScrollButtonStatsDisplay.ScrollValue = 0; ObjectInteraction currObjInt = this.gameObject.GetComponent <ObjectInteraction>(); if (currObjInt.PickedUp == false) { //The requested container is open in the game world. This can cause problems! //Debug.Log ("Opening a container in the real world"); SpillContents(); return; } //Sort the container Container.SortContainer(this); GameObject.Find("ContainerOpened").GetComponent <UITexture>().mainTexture = currObjInt.GetEquipDisplay().texture; if (this.isOpenOnPanel == false) { this.isOpenOnPanel = true; ContainerParent = playerUW.playerInventory.currentContainer; } playerUW.playerInventory.currentContainer = this.name; if (playerUW.playerInventory.currentContainer == "") { playerUW.playerInventory.currentContainer = playerUW.name; this.ContainerParent = playerUW.name; } for (int i = 0; i < 8; i++) { string sItem = this.GetItemAt(i); playerUW.playerInventory.SetObjectAtSlot(i + 11, sItem); } }
public void OpenContainer() { UWCharacter.Instance.playerInventory.ContainerOffset = 0; ScrollButtonStatsDisplay.ScrollValue = 0; ObjectInteraction currObjInt = this.gameObject.GetComponent <ObjectInteraction>(); if (currObjInt.PickedUp == false) { //The requested container is open in the game world. This can cause problems! SpillContents(); return; } //Sort the container Container.SortContainer(this); UWHUD.instance.ContainerOpened.GetComponent <RawImage>().texture = GetContainerEquipDisplay().texture; //currObjInt.GetEquipDisplay().texture; if (this.isOpenOnPanel == false) { this.isOpenOnPanel = true; ContainerParent = UWCharacter.Instance.playerInventory.currentContainer; } UWCharacter.Instance.playerInventory.currentContainer = this.name; if (UWCharacter.Instance.playerInventory.currentContainer == "") { UWCharacter.Instance.playerInventory.currentContainer = UWCharacter.Instance.name; this.ContainerParent = UWCharacter.Instance.name; } for (short i = 0; i < 8; i++) { string sItem = this.GetItemAt(i); UWCharacter.Instance.playerInventory.SetObjectAtSlot((short)(i + 11), sItem); } UWHUD.instance.ContainerOpened.GetComponent <ContainerOpened>().BackpackBg.SetActive(true); if ((CountItems() >= 8) && (this != UWCharacter.Instance.playerInventory.playerContainer)) { UWHUD.instance.ContainerOpened.GetComponent <ContainerOpened>().InvUp.SetActive(true); UWHUD.instance.ContainerOpened.GetComponent <ContainerOpened>().InvDown.SetActive(true); } else { UWHUD.instance.ContainerOpened.GetComponent <ContainerOpened>().InvUp.SetActive(false); UWHUD.instance.ContainerOpened.GetComponent <ContainerOpened>().InvDown.SetActive(false); } }