internal bool RaiseContactCreated(RigidBody body1, RigidBody body2, JVector p1, JVector p2, JVector normal, JVector[] triangle, float penetration) { return(ContactCreated?.Invoke(body1, body2, p1, p2, normal, triangle, penetration) ?? true); }
internal void RaiseContactCreated(Contact contact) { ContactCreated?.Invoke(contact); }