private void Awake() { animator = GetComponent <Animator>(); consumeInputClickHandler = GetComponent <ConsumeInputClickHandler>(); consumeInputClickHandler.OnInputClickedEvent += OnClicked; }
void Awake() { agent = GetComponent <NavMeshAgent>(); animator = GetComponent <Animator>(); clickHandler = GetComponent <ConsumeInputClickHandler>(); clickHandler.OnInputClickedEvent += OnClicked; agent.updatePosition = false; agent.updateRotation = false; }