void IPointerClickHandler.OnPointerClick(PointerEventData eventData) { if (eventData.button == PointerEventData.InputButton.Left) { timesClicked++; if (timesClicked == 1) { clickTime = Time.time; } if (timesClicked >= 2) { if (Time.time - clickTime < 0.5f) { //double click _inventory.itemContainer.TakeItemFromSlot(slotUI.SlotIndex); timesClicked = 0; clickTime = 0; } else { //reset timesClicked = 1; clickTime = Time.time; } } } if (eventData.button == PointerEventData.InputButton.Right) { // Check if the item is an EquipableItem if (slot.item.GetType() == typeof(EquipableItem)) { EquipableItem equipable = slot.item as EquipableItem; GameObject.FindGameObjectWithTag("Player").GetComponent <CharacterEquipmentHandler>().Equip(equipable); } // Check if the item is a ConsumableItem if (slot.item.GetType() == typeof(ConsumableItem)) { ConsumableItem consumable = slot.item as ConsumableItem; consumable.UseItem(_inventory, slotUI.SlotIndex); } } }
public void UseItem() { activeItem.UseItem(); activeItem.RemoveFromInventory(); CloseItems(); }