예제 #1
0
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.V))
        {
            GameObject.Find("Hand").GetComponent <SkinnedMeshRenderer>().enabled = true;
            playerWeaponController.EquipWeapon(sword);
        }

        if (Input.GetKeyDown(KeyCode.B))
        {
            consumableController.ConsumeItem(PotionLog);
        }

        if (Input.GetKeyDown(KeyCode.C))
        {
            GameObject.Find("Hand").GetComponent <SkinnedMeshRenderer>().enabled = false;
            playerWeaponController.EquipWeapon(staff);
        }
    }
예제 #2
0
 public void ConsumeItem(Item itemToConsume)
 {
     consumableController.ConsumeItem(itemToConsume);
 }