예제 #1
0
        private static MultiPrecision <N> BesselJNearZero(MultiPrecision <N> nu, MultiPrecision <N> z)
        {
            Consts.BesselNearZeroCoef table = Consts.Bessel.NearZeroCoef(nu);

            MultiPrecision <Double <N> > z_ex = z.Convert <Double <N> >();
            MultiPrecision <Double <N> > u = 1;
            MultiPrecision <Double <N> > w = z_ex * z_ex, ww = w * w;

            MultiPrecision <Double <N> > x = 0;
            bool probably_convergenced     = false;

            for (int k = 0; k < int.MaxValue - 1; k += 2, u *= ww)
            {
                MultiPrecision <Double <N> > c = u * (table.Value(k) - w * table.Value(k + 1));

                x += c;

                if (c.IsZero || x.Exponent - c.Exponent > MultiPrecision <Plus1 <N> > .Bits)
                {
                    if (probably_convergenced)
                    {
                        break;
                    }
                    else
                    {
                        probably_convergenced = true;
                        continue;
                    }
                }
                probably_convergenced = false;

                if (k >= Bits && Math.Max(x.Exponent, c.Exponent) < -Bits * 2)
                {
                    return(0);
                }
            }

            MultiPrecision <Plus1 <N> > p;

            if (nu == Truncate(nu))
            {
                int n = (int)nu;

                p = MultiPrecision <Plus1 <N> > .Pow(z.Convert <Plus1 <N> >() / 2, n);
            }
            else
            {
                p = MultiPrecision <Plus1 <N> > .Pow(z.Convert <Plus1 <N> >() / 2, nu.Convert <Plus1 <N> >());
            }

            MultiPrecision <Plus1 <N> > y = x.Convert <Plus1 <N> >() * p;

            return(y.Convert <N>());
        }
예제 #2
0
        private static MultiPrecision <N> BesselYNonIntegerNu(MultiPrecision <N> nu, MultiPrecision <N> z)
        {
            Consts.BesselNearZeroCoef table_pos = Consts.Bessel.NearZeroCoef(nu);
            Consts.BesselNearZeroCoef table_neg = Consts.Bessel.NearZeroCoef(-nu);

            MultiPrecision <Double <N> > z_ex = z.Convert <Double <N> >(), nu_ex = nu.Convert <Double <N> >();
            MultiPrecision <Double <N> > p = MultiPrecision <Double <N> > .Pow(z_ex / 2, nu_ex);

            MultiPrecision <Double <N> > cos = MultiPrecision <Double <N> > .Consts.Bessel.SinCos(nu_ex).cos;

            MultiPrecision <Double <N> > u = p * cos, v = 1 / p;
            MultiPrecision <Double <N> > w = z_ex * z_ex, ww = w * w;

            MultiPrecision <Double <N> > x = 0;
            bool probably_convergenced     = false;

            for (int k = 0; k < int.MaxValue - 1; k += 2, u *= ww, v *= ww)
            {
                MultiPrecision <Double <N> > c_pos = u * (table_pos.Value(k) - w * table_pos.Value(k + 1));
                MultiPrecision <Double <N> > c_neg = v * (table_neg.Value(k) - w * table_neg.Value(k + 1));

                MultiPrecision <Double <N> > c = c_pos - c_neg;

                x += c;

                if (c.IsZero || x.Exponent - c.Exponent > MultiPrecision <Plus1 <N> > .Bits)
                {
                    if (probably_convergenced)
                    {
                        break;
                    }
                    else
                    {
                        probably_convergenced = true;
                        continue;
                    }
                }
                probably_convergenced = false;

                if (k >= Bits && Math.Max(x.Exponent, c.Exponent) < -Bits * 2)
                {
                    return(0);
                }
            }

            MultiPrecision <Plus1 <N> > sin = MultiPrecision <Plus1 <N> > .Consts.Bessel.SinCos(nu.Convert <Plus1 <N> >()).sin;

            MultiPrecision <Plus1 <N> > y = x.Convert <Plus1 <N> >() / sin;

            return(y.Convert <N>());
        }
        private static MultiPrecision <Plus1 <N> > BesselJNearZero(MultiPrecision <N> nu, MultiPrecision <N> z)
        {
            Consts.BesselNearZeroCoef table = Consts.Bessel.NearZeroCoef(nu);

            MultiPrecision <Double <N> > z_ex = z.Convert <Double <N> >();
            MultiPrecision <Double <N> > u    = 1;
            MultiPrecision <Double <N> > w    = z_ex * z_ex;

            MultiPrecision <Double <N> > x = 0;

            Sign sign = Sign.Plus;

            for (int k = 0; k < int.MaxValue; k++, u *= w)
            {
                MultiPrecision <Double <N> > c = u * table.Value(k);

                if (sign == Sign.Plus)
                {
                    x   += c;
                    sign = Sign.Minus;
                }
                else
                {
                    x   -= c;
                    sign = Sign.Plus;
                }

                if (c.IsZero || x.Exponent - c.Exponent > MultiPrecision <Plus1 <N> > .Bits)
                {
                    break;
                }

                if (k >= MultiPrecision <N> .Bits && Math.Max(x.Exponent, c.Exponent) < -MultiPrecision <N> .Bits * 8)
                {
                    return(0);
                }
            }

            MultiPrecision <Double <N> > p;

            if (nu == MultiPrecision <N> .Truncate(nu))
            {
                int n = (int)nu;

                p = MultiPrecision <Double <N> > .Pow(z_ex / 2, n);
            }
            else
            {
                p = MultiPrecision <Double <N> > .Pow(z_ex / 2, nu.Convert <Double <N> >());
            }

            MultiPrecision <Double <N> > y = x * p;

            return(y.Convert <Plus1 <N> >());
        }
예제 #4
0
        private static MultiPrecision <N> BesselKNonIntegerNu(MultiPrecision <N> nu, MultiPrecision <N> z)
        {
            Consts.BesselNearZeroCoef table_pos = Consts.Bessel.NearZeroCoef(nu);
            Consts.BesselNearZeroCoef table_neg = Consts.Bessel.NearZeroCoef(-nu);

            MultiPrecision <Double <N> > z_ex = z.Convert <Double <N> >();
            MultiPrecision <Double <N> > p    = MultiPrecision <Double <N> > .Pow(z_ex / 2, nu.Convert <Double <N> >());

            MultiPrecision <Double <N> > u = p, v = 1 / p;
            MultiPrecision <Double <N> > w = z_ex * z_ex;

            MultiPrecision <Double <N> > x = 0;
            bool probably_convergenced     = false;

            for (int k = 0; k < int.MaxValue; k++, u *= w, v *= w)
            {
                MultiPrecision <Double <N> > c_pos = u * table_pos.Value(k), c_neg = v * table_neg.Value(k);
                MultiPrecision <Double <N> > c = c_neg - c_pos;

                x += c;

                if (c.IsZero || x.Exponent - c.Exponent > MultiPrecision <Plus1 <N> > .Bits)
                {
                    if (probably_convergenced)
                    {
                        break;
                    }
                    else
                    {
                        probably_convergenced = true;
                        continue;
                    }
                }
                probably_convergenced = false;
            }

            MultiPrecision <Plus1 <N> > sin = MultiPrecision <Plus1 <N> > .Consts.Bessel.SinCos(nu.Convert <Plus1 <N> >()).sin;

            MultiPrecision <Plus1 <N> > y = (x.Convert <Plus1 <N> >() * MultiPrecision <Plus1 <N> > .PI) / (2 * sin);

            return(y.Convert <N>());
        }
예제 #5
0
        private static MultiPrecision <N> BesselINearZero(MultiPrecision <N> nu, MultiPrecision <N> z)
        {
            Consts.BesselNearZeroCoef table = Consts.Bessel.NearZeroCoef(nu);

            MultiPrecision <Double <N> > z_ex = z.Convert <Double <N> >();
            MultiPrecision <Double <N> > u    = 1;
            MultiPrecision <Double <N> > w    = z_ex * z_ex;

            MultiPrecision <Double <N> > x = 0;

            for (int k = 0; k < int.MaxValue; k++, u *= w)
            {
                MultiPrecision <Double <N> > c = u * table.Value(k);

                x += c;

                if (c.IsZero || x.Exponent - c.Exponent > MultiPrecision <Plus1 <N> > .Bits)
                {
                    break;
                }
            }

            MultiPrecision <Plus1 <N> > p;

            if (nu == Truncate(nu))
            {
                int n = (int)nu;

                p = MultiPrecision <Plus1 <N> > .Pow(z.Convert <Plus1 <N> >() / 2, n);
            }
            else
            {
                p = MultiPrecision <Plus1 <N> > .Pow(z.Convert <Plus1 <N> >() / 2, nu.Convert <Plus1 <N> >());
            }

            MultiPrecision <Plus1 <N> > y = x.Convert <Plus1 <N> >() * p;

            return(y.Convert <N>());
        }
예제 #6
0
        private static MultiPrecision <N> BesselKIntegerNuNearZero(int n, MultiPrecision <N> z)
        {
            Consts.BesselNearZeroCoef               nearzero_table    = Consts.Bessel.NearZeroCoef(n);
            Consts.BesselIntegerFiniteTermCoef      finite_table      = Consts.Bessel.IntegerFiniteTermCoef(n);
            Consts.BesselIntegerConvergenceTermCoef convergence_table = Consts.Bessel.IntegerConvergenceTermCoef(n);

            MultiPrecision <Double <N> > z_ex = z.Convert <Double <N> >();
            MultiPrecision <Double <N> > m = MultiPrecision <Double <N> > .Pow(z_ex / 2, n), inv_mm = 1 / (m * m);

            MultiPrecision <Double <N> > u = m, v = 2 * m * MultiPrecision <Double <N> > .Log(z_ex / 2);

            MultiPrecision <Double <N> > w = z_ex * z_ex;

            MultiPrecision <Double <N> > x = 0;
            bool probably_convergenced     = false;

            Sign sign = Sign.Plus;

            for (int k = 0; k < int.MaxValue; k++, u *= w, v *= w)
            {
                MultiPrecision <Double <N> > c_pos = u * convergence_table.Value(k);
                MultiPrecision <Double <N> > c_neg = v * nearzero_table.Value(k);
                MultiPrecision <Double <N> > c     = c_pos - c_neg;

                if ((n & 1) == 0)
                {
                    x += c;
                }
                else
                {
                    x -= c;
                }

                if (k < n)
                {
                    MultiPrecision <Double <N> > d = u * inv_mm * finite_table.Value(k);

                    if (sign == Sign.Plus)
                    {
                        x   += d;
                        sign = Sign.Minus;
                    }
                    else
                    {
                        x   -= d;
                        sign = Sign.Plus;
                    }
                }
                else
                {
                    if (c.IsZero || x.Exponent - c.Exponent > MultiPrecision <Plus1 <N> > .Bits)
                    {
                        if (probably_convergenced)
                        {
                            break;
                        }
                        else
                        {
                            probably_convergenced = true;
                            continue;
                        }
                    }
                    probably_convergenced = false;
                }
            }

            MultiPrecision <N> y = x.Convert <N>() / 2;

            return(y);
        }