void Start() { RefillAmmo(); construction = FindObjectOfType <ConstructionManager>(); cam = Camera.main.transform; gun = gameObject.transform.position; }
public ConstructionRequests(Vector3 pos) { GameObject g = GameObject.Instantiate(ConstructionManager.ConstructablePrefab); g.transform.position = pos; constr = g.GetComponent <Constructable>(); ConstructionManager.opened.Add(this); ConstructionManager.UpdateMissionsQuery(); go = g; }
private void Awake() { if (Instance == null) { Instance = this; } else { Debug.LogError("more then once instance of ContructionManager found!"); } }
private void Awake() { if (m_instance == null) { m_instance = this; } else if (m_instance != this) { Destroy(this); } }
void Start() { if (instance == null) { instance = this; } else { Destroy(this); } }
void Awake() { if (instance == null) { instance = this; } else { Destroy(gameObject); } currentPhase = ConstructionPhase.NotBuilding; }
public void BuildInfrastructure() { switch (_encampment.EncampmentType) { case EncampmentType.CAMP: case EncampmentType.CAMPMENT: case EncampmentType.ENCAMPMENT: case EncampmentType.VILLAGE: case EncampmentType.FORT: default: Construct(ConstructionManager.GetConstructionData("shed")); break; } }
public void BuildFreshWaterInfrastructure() { switch (_encampment.EncampmentType) { case EncampmentType.CAMP: Construct(ConstructionManager.GetConstructionData("pit")); break; case EncampmentType.CAMPMENT: case EncampmentType.ENCAMPMENT: case EncampmentType.VILLAGE: case EncampmentType.FORT: Construct(ConstructionManager.GetConstructionData("well")); break; } }
public override void OnInspectorGUI() { DrawDefaultInspector(); ConstructionManager cm = (ConstructionManager)target; if (GUILayout.Button("Ghost Good")) { cm.GhostGood(); } if (GUILayout.Button("Ghost Bad")) { cm.GhostBad(); } if (GUILayout.Button("Ungost")) { cm.UnGhost(); } }
void Start() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } researchRoot = ResearchController.instance.getResearchTreeRoot(); UIController.Instance.CreateTurretButtons(researchRoot.getResearchedTurrets().ToList()); UIController.Instance.CreateStructureBlockButtons(researchRoot.getResearchedSB().ToList()); // fortBase = new GameObject("FortBase"); fortBase.tag = "FortBase"; // DontDestroyOnLoad(gameObject); }
void Awake() { instance = this; if (library == null) { library = GetComponentInChildren <Library>(); } if (moneyManager == null) { moneyManager = GetComponentInChildren <MoneyManager>(); } if (systemManager == null) { systemManager = GetComponentInChildren <SystemManager>(); } if (inputManager == null) { inputManager = GetComponentInChildren <InputManager>(); } if (gridManager == null) { gridManager = GetComponentInChildren <GridManager>(); } if (cameraManager == null) { cameraManager = GetComponentInChildren <CameraManager>(); } if (constructionManager == null) { constructionManager = GetComponentInChildren <ConstructionManager>(); } if (levelManager == null) { levelManager = GetComponentInChildren <LevelManager>(); } if (enemyManager == null) { enemyManager = GetComponentInChildren <EnemyManager>(); } }
void Start() { if (self == null) { self = GetComponent <RectTransform>(); } ConstructionManager cm = GameManager.instance.constructionManager; if (index >= 0 && index < cm.towers.Length) { icon.sprite = cm.towers[index].image; nameText.text = cm.towers[index].title; priceText.text = cm.towers[index].price.ToString(); button.onClick.AddListener(() => SelectTower(index)); gameObject.name = "Buy_" + cm.towers[index].title; } else { Debug.Log("undefined tower"); Destroy(gameObject); } }
void EndMission() { ConstructionManager.Finished(mission, this); }
public GetConstructionJobOrder(ActorController a, ConstructionManager manager) : base() { center = a.transform.position; targetPosition = center; this.manager = manager; }
private void Awake() { foreach (var item in ConstructionManager.GetConstructionDatas()) { CreateButton(item); } }
private void OnClick(string name) { Foreman.Instance.StartPlacement(ConstructionManager.GetConstructionData(name)); }
// Use this for initialization private void Awake() { instance = this; ConstructRoom(); }
// Use this for initialization void Start() { construction = FindObjectOfType <ConstructionManager>(); SetDefaultButtons(); }
void Start() { _constructionManager = ConstructionManager.Instance; }
public CompleteConstructionReservation(ActorController actor, ConstructionManager manager) : base() { this.manager = manager; }
void DoClean() { hasstake = 0; nostake = 0; destroyed = 0; num = 0; foreach (GameObject obj in Resources.FindObjectsOfTypeAll <GameObject>()) { if (obj.name.Contains("Constructed") || obj.name.Contains("StructureManager")) { var thecell = ConstructionManager.GetOwnershipCell(obj.transform.position); if (thecell != null) { var nView = uLink.NetworkView.Get(obj); if (nView != null && !nView.viewID.ToString().Contains("Unassigned")) { ConstructionManager.Instance.OwnershipCells.TryGetValue(ConstructionManager.GetOwnershipCell(obj.transform.position), out stake); if (stake == null) { nostake++; if (ObjectList.TryGetValue(nView.viewID, out num)) { if (num == Convert.ToInt32(Config["IntervalsBeforeCleaning"])) { try { Singleton <NetworkManager> .Instance.NetDestroy(nView); ObjectList.Remove(nView.viewID); destroyed++; } catch {} } else { ObjectList[nView.viewID] += 1; } } else { ObjectList.Add(nView.viewID, 1); } } else { hasstake++; if (ObjectList.TryGetValue(nView.viewID, out num)) { ObjectList.Remove(nView.viewID); } } } } } } SaveObjects(); if ((bool)Config["ShowConsoleMessages"]) { Puts("Has Stake: " + hasstake); Puts("No Stake : " + nostake); Puts("Destroyed: " + destroyed); } }
// Use this for initialization void Start() { // Creating the structure testStructure.RootJointID = 1; // Creating RootJoint Vector3 onePos = new Vector3(0, 5, 0); Quaternion oneRot = new Quaternion(0, 0, 0, 0); Vector3 Axis = new Vector3(0, 0, 1); float Rotation = 0; JointStorage jointStorage1 = MakeMethods.MakeJoint(onePos, oneRot, Axis, Rotation, isRoot: true); testStructure.JointDict.Add(1, jointStorage1); // Creating Link 1 (Body of the robot) Vector3 twoPos = new Vector3(0, 4, 0); Quaternion defaultLinkRotation = new Quaternion(); ObjectSpecs defaultSpecs = MakeMethods.MakeShape("cube", 5, 1, 5); LinkStorage linkStorage1 = MakeMethods.MakeLink(twoPos, defaultLinkRotation, defaultSpecs); testStructure.LinkDict.Add(1, linkStorage1); // Creating legs (first set) Vector3 link2Pos = new Vector3(2, 2, 2); ObjectSpecs defaultLeg = MakeMethods.MakeShape("cube", 1, 2, 1); LinkStorage linkStorage2 = MakeMethods.MakeLink(link2Pos, defaultLinkRotation, defaultLeg); testStructure.LinkDict.Add(2, linkStorage2); Vector3 link3Pos = new Vector3(2, 2, -2); LinkStorage linkStorage3 = MakeMethods.MakeLink(link3Pos, defaultLinkRotation, defaultLeg); testStructure.LinkDict.Add(3, linkStorage3); Vector3 link4Pos = new Vector3(-2, 2, 2); LinkStorage linkStorage4 = MakeMethods.MakeLink(link4Pos, defaultLinkRotation, defaultLeg); testStructure.LinkDict.Add(4, linkStorage4); Vector3 link5Pos = new Vector3(-2, 2, -2); LinkStorage linkStorage5 = MakeMethods.MakeLink(link5Pos, defaultLinkRotation, defaultLeg); testStructure.LinkDict.Add(5, linkStorage5); // Creating Joint 2 Vector3 threePos = new Vector3(2, 3, 2); Quaternion threeRot = new Quaternion(0, 0, 0, 0); Vector3 threeAxis = new Vector3(0, 0, 1); float threeRotation = 0; JointStorage jointStorage2 = MakeMethods.MakeJoint(threePos, threeRot, threeAxis, threeRotation); testStructure.JointDict.Add(2, jointStorage2); // Creating Joint 3 Vector3 fourPos = new Vector3(2, 3, -2); Quaternion fourRot = new Quaternion(0, 0, 0, 0); Vector3 fourAxis = new Vector3(0, 0, 1); float fourRotation = 0; JointStorage jointStorage3 = MakeMethods.MakeJoint(fourPos, fourRot, fourAxis, fourRotation); testStructure.JointDict.Add(3, jointStorage3); // Creating Joint 4 Vector3 fivePos = new Vector3(-2, 3, 2); Quaternion fiveRot = new Quaternion(0, 0, 0, 0); Vector3 fiveAxis = new Vector3(0, 0, 1); float fiveRotation = 0; JointStorage jointStorage4 = MakeMethods.MakeJoint(fivePos, fiveRot, fiveAxis, fiveRotation); testStructure.JointDict.Add(4, jointStorage4); // Creating Joint 5 Vector3 sixPos = new Vector3(-2, 3, -2); Quaternion sixRot = new Quaternion(0, 0, 0, 0); Vector3 sixAxis = new Vector3(0, 0, 1); float sixRotation = 0; JointStorage jointStorage5 = MakeMethods.MakeJoint(sixPos, sixRot, sixAxis, sixRotation); testStructure.JointDict.Add(5, jointStorage5); // Creating Knee Joints (need to switch axis rotation) Vector3 kneeOnePos = new Vector3(2, 1, 2); Quaternion defaultKneeRotation = new Quaternion(0, 0, 0, 0); Vector3 kneeRotationAxis = new Vector3(0, 0, 1); float defaultKneeRotationAmount = 0; JointStorage kneeOneStorage = MakeMethods.MakeJoint(kneeOnePos, defaultKneeRotation, kneeRotationAxis, defaultKneeRotationAmount); testStructure.JointDict.Add(6, kneeOneStorage); Vector3 kneeTwoPos = new Vector3(2, 1, -2); JointStorage kneeTwoStorage = MakeMethods.MakeJoint(kneeTwoPos, defaultKneeRotation, kneeRotationAxis, defaultKneeRotationAmount); testStructure.JointDict.Add(7, kneeTwoStorage); Vector3 kneeThreePos = new Vector3(-2, 1, 2); JointStorage kneeThreeStorage = MakeMethods.MakeJoint(kneeThreePos, defaultKneeRotation, kneeRotationAxis, defaultKneeRotationAmount); testStructure.JointDict.Add(8, kneeThreeStorage); Vector3 kneeFourPos = new Vector3(-2, 1, -2); JointStorage kneeFourStorage = MakeMethods.MakeJoint(kneeFourPos, defaultKneeRotation, kneeRotationAxis, defaultKneeRotationAmount); testStructure.JointDict.Add(9, kneeFourStorage); // Creating Final Leg Links Vector3 shinLeg1Pos = new Vector3(2, -0.5f, 2); LinkStorage shinLeg1Storage = MakeMethods.MakeLink(shinLeg1Pos, defaultLinkRotation, defaultLeg); testStructure.LinkDict.Add(6, shinLeg1Storage); Vector3 shinLeg2Pos = new Vector3(2, -0.5f, -2); LinkStorage shinLeg2Storage = MakeMethods.MakeLink(shinLeg2Pos, defaultLinkRotation, defaultLeg); testStructure.LinkDict.Add(7, shinLeg2Storage); Vector3 shinLeg3Pos = new Vector3(-2, -0.5f, 2); LinkStorage shinLeg3Storage = MakeMethods.MakeLink(shinLeg3Pos, defaultLinkRotation, defaultLeg); testStructure.LinkDict.Add(8, shinLeg3Storage); Vector3 shinLeg4Pos = new Vector3(-2, -0.5f, -2); LinkStorage shinLeg4Storage = MakeMethods.MakeLink(shinLeg4Pos, defaultLinkRotation, defaultLeg); testStructure.LinkDict.Add(9, shinLeg4Storage); // Childrening from the root jointStorage1.ChildrenLink = 1; jointStorage1.ChildrenJoints.Add(2); jointStorage1.ChildrenJoints.Add(3); jointStorage1.ChildrenJoints.Add(4); jointStorage1.ChildrenJoints.Add(5); jointStorage2.ChildrenLink = 2; jointStorage2.ChildrenJoints.Add(6); jointStorage3.ChildrenLink = 3; jointStorage3.ChildrenJoints.Add(7); jointStorage4.ChildrenLink = 4; jointStorage4.ChildrenJoints.Add(8); jointStorage5.ChildrenLink = 5; jointStorage5.ChildrenJoints.Add(9); kneeOneStorage.ChildrenLink = 6; kneeTwoStorage.ChildrenLink = 7; kneeThreeStorage.ChildrenLink = 8; kneeFourStorage.ChildrenLink = 9; // Childrening to the main body jointStorage2.ParentLink = 1; jointStorage3.ParentLink = 1; jointStorage4.ParentLink = 1; jointStorage5.ParentLink = 1; kneeOneStorage.ParentLink = 2; kneeTwoStorage.ParentLink = 3; kneeThreeStorage.ParentLink = 4; kneeFourStorage.ParentLink = 5; ConstructionManager.GenerateRobot(testStructure); // creates the robot from local data // Moving robot a little up just for presentation GameObject root = GameObject.Find("Sphere"); PositionListCreator.CreateDict(root, testList.PList); root.transform.Translate(Vector3.up); }
void Start() { gameObject.name += " " + prefabType.ToString(); ConstructionManager.UpdateMissionsQuery(); }
private void Update() { // This is for first movement in the sequence if (Input.GetKeyDown(KeyCode.A)) { testList.PList[4].Rotation = -45; testList.PList[5].Rotation = -45; testList.PList[8].Rotation = 90; testList.PList[9].Rotation = 90; ObjectJoint.SetJoints(testList, GameObject.Find("Sphere")); } // This is for the second movement in the sequence (repeate this and 3) if (Input.GetKeyDown(KeyCode.S)) { testList.PList[4].Rotation = 45; testList.PList[5].Rotation = 45; testList.PList[8].Rotation = -90; testList.PList[9].Rotation = -90; testList.PList[2].Rotation = -45; testList.PList[3].Rotation = -45; testList.PList[6].Rotation = 90; testList.PList[7].Rotation = 90; ObjectJoint.SetJoints(testList, GameObject.Find("Sphere")); } // Third movement in the sequence if (Input.GetKeyDown(KeyCode.D)) { testList.PList[4].Rotation = -45; testList.PList[5].Rotation = -45; testList.PList[8].Rotation = 90; testList.PList[9].Rotation = 90; testList.PList[2].Rotation = 45; testList.PList[3].Rotation = 45; testList.PList[6].Rotation = -90; testList.PList[7].Rotation = -90; GameObject root = GameObject.Find("Sphere"); root.transform.Translate(Vector3.left * Time.deltaTime * 100); ObjectJoint.SetJoints(testList, GameObject.Find("Sphere")); } #if ServerTesting // Configuring the robot with server test if (Input.GetKeyDown(KeyCode.A)) { RobotStructure test = ClientUDP <RobotStructure> .UDPSend(8888, testStructure); ConstructionManager.GenerateRobot(test); ObjectJoint.GetJoints(GameObject.Find("Sphere").GetComponent <ObjectJoint>().ChildObjectJoints, GameObject.Find("Sphere")); } // Moving the thing if (Input.GetKeyDown(KeyCode.Space)) { PositionListCreator.CreateList(GameObject.Find("Sphere"), testList.PList); PositionList newList = ClientUDP <PositionList> .UDPSend(7777, testList); ObjectJoint.SetJoints(newList, GameObject.Find("Sphere")); } #endif }
void Start() { inputManager = InputManager.Instance; constructionManager = ConstructionManager.Instance; cityManager = CityManager.Instance; }
public ConstructOrder(ActorController actor, NeolithicObject target) { manager = target.GetComponent <ConstructionManager>(); GoToState(cGetConstructionJob, actor); }
private void Start() { cm = FindObjectOfType <ConstructionManager>(); }