예제 #1
0
    // Use this for initialization
    void Start()
    {
        if (cam == null){
            cam = Camera.main.gameObject.GetComponent<CameraController>();

        }

        constr = cam.gameObject.GetComponent<ConstructionMain>();
        if (constr != null){
            const_mode = true;
        }
        /* if (balloons.Length == null){
            GameObject ball_obj = GameObject.Find("Balloon");
            if(ball_obj != null){
                balloon = ball_obj.GetComponent<Balloon>();
            }

        } */
    }
예제 #2
0
    // Use this for initialization
    void Start()
    {
        main = Camera.main.GetComponent<ConstructionMain>();
        item_list = new GameObject[6,8];
        cat_sizes = new int[6];
        for (int i = 0; i < data.categories.Length; i++) {
            int cat = data.categories[i];
            item_list[cat, cat_sizes [cat]] = data.const_items[i];
            cat_sizes [cat] ++; //increase the sizeof appropriate category
            Debug.Log("Nesting item "+ data.item_names[i]+" in category "+cat);

        }
    }