void Awake() { if (instance != null) { return; } instance = this; }
void Start() { nodeRender = GetComponent <Renderer>(); orginalColor = nodeRender.material.color; constructManager = ConstructManager.instance; }
// Use this for initialization void Start() { cM = GameObject.FindGameObjectWithTag("_MANAGER_").GetComponent <ConstructManager>() as ConstructManager; }
void Start() { constructManager = ConstructManager.instance; }