private void InitializeConstraintValues() { Constraints.Clear(); foreach (var constraint in System.Constraints) { foreach (var group in constraint.ApplyTo(System)) { Constraints.Add(new AppliedConstraint { Constraint = constraint, Particles = group.ToList(), }); } } if (Constraints.Count == 0) { return; } constraintValues = Matrix <float> .Build.Dense(Constraints.Count, 1); constraintForces = new List <Vector <float> >(); for (int i = 0; i < Constraints.Count; i++) { constraintValues[i, 0] = Constraints[i].Value; constraintForces.Add(Vector <float> .Build.Dense(GeneralizedCoordinateCount)); } }
public virtual void SetSettings(Model.Settings settings) { Constraints.Clear(); var sessionId = HttpContext.Current?.Request?.Cookies["ASP.Net_SessionId"]?.Value; if (settings.SessionOnly && !string.IsNullOrWhiteSpace(sessionId)) { //Have to use the cookie since the session isn't initialized in this context. Constraints.Add(new SessionConstraint(sessionId)); } if (!string.IsNullOrWhiteSpace(settings.Site)) { Constraints.Add(new SiteConstraint(settings.Site)); } if (!string.IsNullOrWhiteSpace(settings.IncludeUrlPattern)) { Constraints.Add(new IncludeUrlConstraint(settings.IncludeUrlPattern)); } if (!string.IsNullOrWhiteSpace(settings.ExcludeUrlPattern)) { Constraints.Add(new ExcludeUrlConstraint(settings.ExcludeUrlPattern)); } if (!string.IsNullOrWhiteSpace(settings.Language)) { Constraints.Add(new LanguageConstraint(settings.Language)); } MaxEnumerableIterations = settings.MaxEnumerableIterations; MaxMemoryEntries = settings.MaxMemoryEntries; LogToDiagnostics = settings.LogToDiagnostics; LogToMemory = settings.LogToMemory; SetDefaultTaxonomies(settings.DefaultTaxonomies); }
//--------------------// #region Normalize /// <summary> /// Handles legacy elements (converts <see cref="Constraints"/> to <see cref="Versions"/>). /// </summary> /// <remarks>This method should be called to prepare a <see cref="Feed"/> for solver processing. Do not call it if you plan on serializing the feed again since it may loose some of its structure.</remarks> public virtual void Normalize() { if (Constraints.Count != 0) { Versions = Constraints.Aggregate(Versions ?? new VersionRange(), (current, constraint) => current.Intersect(constraint)); Constraints.Clear(); } }
/// <summary> /// Handles legacy elements (converts <see cref="Constraints"/> to <see cref="Versions"/>). /// </summary> /// <exception cref="InvalidDataException">One or more required fields are not set.</exception> /// <remarks>This method should be called to prepare a <see cref="Feed"/> for solver processing. Do not call it if you plan on serializing the feed again since it may loose some of its structure.</remarks> public virtual void Normalize() { EnsureNotNull(InterfaceUri, xmlAttribute: "interface", xmlTag: XmlTagName); if (Constraints.Count != 0) { Versions = Constraints.Aggregate(Versions ?? new VersionRange(), (current, constraint) => current.Intersect(constraint)); Constraints.Clear(); } }
//What is the purpose of this method? If someone wanted to clear the Model, they could just create a new one. public void Clear() { Loads.Clear(); ClustersDictionary.Clear(); SubdomainsDictionary.Clear(); ElementsDictionary.Clear(); NodesDictionary.Clear(); GlobalDofOrdering = null; Constraints.Clear(); ElementMassAccelerationHistoryLoads.Clear(); ElementMassAccelerationLoads.Clear(); MassAccelerationHistoryLoads.Clear(); MassAccelerationLoads.Clear(); }
public override void OnLoadData() { base.OnLoadData(); if (managers.loading.currentMode == AppMode.Game) { try { TaxiMod.ClearTaxiBuildings(); TransferManagerMod.ClearBuildingToBuildingExclusions(); Datav4 data; // Always try to load the latest version if possible. if (Datav4.TryLoadData(this, out data)) { Constraints.LoadData(data); } else if (Datav3.TryLoadData(this, out data)) { Constraints.LoadData(data); } else if (Datav2.TryLoadData(this, out data)) { Constraints.LoadData(data); } else if (Datav1.TryLoadData(this, out data)) { Constraints.LoadData(data); } else { Constraints.Clear(); } // Update Taxi buildings cache ... // TODO, FIXME: Make this less hacky ... var buildings = Utils.GetSupportedServiceBuildings(); foreach (var building in buildings) { TaxiMod.RegisterTaxiBuilding(building); } } catch (Exception ex) { Logger.LogException(ex); } } }
/// <summary> /// Initializes a new instance. /// </summary> public CallScope() : base() { DisplayName = "Call Scope"; Constraints.Clear(); }
public void SetConstraints(IEnumerable <LinearConstraint> constraints) { Constraints.Clear(); Constraints.AddRange(constraints); }