public virtual void Step() { if (_job != null) { _job.Step(); } else { _status = Constants.Entities.Status.Idle; } }
public EntityUpdate(byte[] fromByteArray) { var reader = new BinaryReader(new MemoryStream(fromByteArray)); // read basic unitIndex = reader.ReadInt32(); unitType = reader.ReadByte(); hidden = reader.ReadBoolean(); dead = reader.ReadBoolean(); status = (Constants.Entities.Status)reader.ReadByte(); // read movement position = new ByteVector2(reader.ReadByte(), reader.ReadByte()); moveSpeed = reader.ReadDouble(); // read combat health = reader.ReadInt32(); healthCapacity = reader.ReadInt32(); attackTarget = new ByteVector2(reader.ReadByte(), reader.ReadByte()); attacking = reader.ReadBoolean(); attackDamage = reader.ReadInt32(); attackRange = reader.ReadByte(); // read inventory carryCapacity = reader.ReadByte(); int carried = reader.ReadByte(); inventory = new List <byte>(); for (int i = 0; i < carried; i++) { inventory.Add(reader.ReadByte()); } reader.Dispose(); }