private void Init() { if (!isInit) { isInit = true; if (ConstantManager.GetInstance() != null) { width = ConstantManager.GetWidthMap(); height = ConstantManager.GetHeightMap(); } else { width = CONST_WIDTH; height = CONST_HEIGHT; } /*#if UNITY_EDITOR * width = 6; * height = 7; #endif*/ offSet = Mathf.RoundToInt(height / 2f); allCreatedNodes = new GameObject[width, height]; //Setup Background UpdateSizeBackground(); } }