예제 #1
0
    public void DestroyAllGroup(ConstantManager.PointRatioType pointRatioType)
    {
        foreach (Transform group in this.objectGroups.transform)
        {
            if (group.gameObject.tag == "GroupParent")
            {
                ParentManager scriptParentManager = group.gameObject.GetComponent <ParentManager>();
                ScoreManager.AddScoreToDestroyGroup(scriptParentManager.NumOfTargetChildren, pointRatioType);

                Destroy(group.gameObject);
            }
            else if (group.gameObject.tag == "ParentOfBullets")
            {
                foreach (Transform bullet in group.transform)
                {
                    Destroy(bullet.gameObject);
                }
            }
            else if (group.gameObject.tag == "ParentOfTargets")
            {
                foreach (Transform target in group.transform)
                {
                    Destroy(target.gameObject);
                }
            }
        }
    }
예제 #2
0
    public static void AddScoreToDestroyGroup(int numOfTargetChildren, ConstantManager.PointRatioType pointRatioType)
    {
        int addend = 0;

        if (numOfTargetChildren >= 4)
        {
            addend = (int)ConstantManager.PointNumOfTarget.FourOrMore;
        }
        else if (numOfTargetChildren == 3)
        {
            addend = (int)ConstantManager.PointNumOfTarget.Three;
        }
        else if (numOfTargetChildren == 2)
        {
            addend = (int)ConstantManager.PointNumOfTarget.Two;
        }
        else if (numOfTargetChildren == 1)
        {
            addend = (int)ConstantManager.PointNumOfTarget.One;
        }

        addend *= (int)pointRatioType;
        AddWaveScore(GameDirector.CurrentWave, addend);

        if (ConstantManager.IsDebugMode)
        {
            Debug.Log("AddScoreToDestroyGroup addend:" + addend);
            Debug.Log("(TargetNum: " + numOfTargetChildren + " PointRatio:" + (int)pointRatioType + ")");
        }
    }
예제 #3
0
    public void Explosion(ConstantManager.PointRatioType pointRatioType)
    {
        int numOfChildren = this.NumOfBulletChildren + this.NumOfTargetChildren;

        if (ConstantManager.IsDebugMode)
        {
            Debug.Log("Explosion " + numOfChildren);
        }

        ScoreManager.AddScoreToDestroyGroup(this.NumOfTargetChildren, pointRatioType);

        Destroy(this.gameObject);
    }