static int _CreateOneByOne_FightSkill(IntPtr L)
    {
        int count = LuaDLL.lua_gettop(L);

        if (count == 0)
        {
            OneByOne.FightSkill obj = new OneByOne.FightSkill();
            LuaScriptMgr.PushObject(L, obj);
            return(1);
        }
        else if (count == 10)
        {
            int    arg0 = (int)LuaScriptMgr.GetNumber(L, 1);
            int    arg1 = (int)LuaScriptMgr.GetNumber(L, 2);
            int    arg2 = (int)LuaScriptMgr.GetNumber(L, 3);
            int    arg3 = (int)LuaScriptMgr.GetNumber(L, 4);
            int    arg4 = (int)LuaScriptMgr.GetNumber(L, 5);
            float  arg5 = (float)LuaScriptMgr.GetNumber(L, 6);
            string arg6 = LuaScriptMgr.GetString(L, 7);
            string arg7 = LuaScriptMgr.GetString(L, 8);
            Constans.SkillTarget arg8 = (Constans.SkillTarget)LuaScriptMgr.GetNetObject(L, 9, typeof(Constans.SkillTarget));
            Constans.SkillType   arg9 = (Constans.SkillType)LuaScriptMgr.GetNetObject(L, 10, typeof(Constans.SkillType));
            OneByOne.FightSkill  obj  = new OneByOne.FightSkill(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
            LuaScriptMgr.PushObject(L, obj);
            return(1);
        }
        else
        {
            LuaDLL.luaL_error(L, "invalid arguments to method: OneByOne.FightSkill.New");
        }

        return(0);
    }
    static int IntToEnum(IntPtr L)
    {
        int arg0 = (int)LuaDLL.lua_tonumber(L, 1);

        Constans.SkillTarget o = (Constans.SkillTarget)arg0;
        LuaScriptMgr.Push(L, o);
        return(1);
    }