public ConditionalItem() { cond1Val = 0; cond2Val = 0; cond1Ind = ConstFile.ConditionOptions.ENEMY_DISTANCE; greater = true; cond2Ind = ConstFile.ConditionOptions.VALUE; action = ConstFile.Actions.REST; note = ConstFile.Notes.QUARTER; }
string ConditionString(ConstFile.ConditionOptions opt, bool one) { string retString = string.Empty; switch (opt) { case ConstFile.ConditionOptions.ENEMY_DISTANCE: retString = "Enemy Distance"; break; case ConstFile.ConditionOptions.ENERGY: retString = "Energy"; break; case ConstFile.ConditionOptions.VALUE: retString = one ? cond1Val.ToString() : cond2Val.ToString(); break; } return(retString); }