public override int HandlePacket(GamePlayer player, GSPacketIn packet)
        {
            int result2;

            if (player.PlayerCharacter.ConsortiaID == 0)
            {
                result2 = 0;
            }
            else
            {
                int    id     = packet.ReadInt();
                bool   result = false;
                string msg    = "ConsortiaDutyDeleteHandler.Failed";
                using (ConsortiaBussiness db = new ConsortiaBussiness())
                {
                    if (db.DeleteConsortiaDuty(id, player.PlayerCharacter.ID, player.PlayerCharacter.ConsortiaID, ref msg))
                    {
                        msg    = "ConsortiaDutyDeleteHandler.Success";
                        result = true;
                    }
                }
                packet.WriteBoolean(result);
                packet.WriteString(LanguageMgr.GetTranslation(msg, new object[0]));
                player.Out.SendTCP(packet);
                result2 = 0;
            }
            return(result2);
        }
예제 #2
0
        public int HandlePacket(GameClient client, GSPacketIn packet)
        {
            if (client.Player.PlayerCharacter.ConsortiaID == 0)
            {
                return(0);
            }

            int    id     = packet.ReadInt();
            bool   result = false;
            string msg    = "ConsortiaDutyDeleteHandler.Failed";

            using (ConsortiaBussiness db = new ConsortiaBussiness())
            {
                if (db.DeleteConsortiaDuty(id, client.Player.PlayerCharacter.ID, client.Player.PlayerCharacter.ConsortiaID, ref msg))
                {
                    msg    = "ConsortiaDutyDeleteHandler.Success";
                    result = true;
                }
            }
            packet.WriteBoolean(result);
            packet.WriteString(LanguageMgr.GetTranslation(msg));
            client.Out.SendTCP(packet);
            return(0);
        }