static void Main(string[] args) { Console.Title = "testo"; sb = JConsole.GetActiveScreenBuffer(); try { using (ConsoleInputBuffer ib = JConsole.GetInputBuffer()) { // Enable screen buffer window size events ib.WindowInput = true; // show the current input mode ConsoleInputModeFlags mf = ib.InputMode; sb.WriteLine(string.Format("Input mode = {0}, hex: {1:X}", mf, (int)mf)); sb.WriteLine(string.Format("Window Input = {0}", ib.WindowInput)); // set up the event handlers ib.KeyDown += new ConsoleKeyEventHandler(ib_KeyDown); ib.KeyUp += new ConsoleKeyEventHandler(ib_KeyUp); ib.MouseButton += new ConsoleMouseEventHandler(ib_MouseButton); ib.MouseMove += new ConsoleMouseEventHandler(ib_MouseMove); ib.MouseDoubleClick += new ConsoleMouseEventHandler(ib_MouseDoubleClick); ib.MouseScroll += new ConsoleMouseEventHandler(ib_MouseScroll); ib.BufferSizeChange += new ConsoleBufferSizeEventHandler(ib_BufferSizeChange); ib.Focus += new ConsoleFocusEventHandler(ib_Focus); ib.Menu += new ConsoleMenuEventHandler(ib_Menu); // Change buffer size to test window sizing events. sb.SetBufferSize(100, 300); // Queue the thread System.Threading.ThreadPool.QueueUserWorkItem(new WaitCallback(ThreadProc)); // process events. Control+C will exit the application. while (true) { ib.ProcessEvents(); // Sleep at least 1 ms. If you don't do this, your program // will consume 100% of the processor time. System.Threading.Thread.Sleep(1); } } } finally { sb.Dispose(); } }
static void Main(string[] args) { Random colors = new Random(); using (ConsoleScreenBuffer sb1 = JConsole.GetActiveScreenBuffer()) { // Fill the screen buffer for (int row = 0; row < sb1.Height; row++) { StringBuilder builder = new StringBuilder(sb1.Width); string text = string.Format("Row {0} ", row); while (builder.Length < sb1.Width) { builder.Append(text); } sb1.WriteXY(builder.ToString(), 0, row); ConsoleColor fg = (ConsoleColor)colors.Next(15); ConsoleColor bg = (ConsoleColor)colors.Next(15); sb1.FillAttributeXY(fg, bg, builder.Length, 0, row); } // wait for a key press Console.ReadKey(); // Move a part of the buffer to the top sb1.MoveBufferArea(50, 200, 30, 50, 0, 0); Console.ReadKey(); // Position the window to show the area that was moved sb1.SetWindowPosition(20, 190); Console.ReadKey(); // Create a new screen buffer using (ConsoleScreenBuffer sb2 = new ConsoleScreenBuffer()) { sb2.WriteLine("Second screen buffer"); // Change buffer size and window size sb2.SetBufferSize(100, 100); sb2.SetWindowSize(sb2.MaximumWindowWidth, sb2.MaximumWindowHeight); // set new buffer as active -- changes console window size JConsole.SetActiveScreenBuffer(sb2); Console.ReadKey(); // Show reading screen buffer... sb2.WriteXY("Copied with ReadXY, ReadAttributesXY", 0, 1); string chars = sb1.ReadXY(50, 0, 1); sb2.WriteXY(chars, 0, 2); ConsoleCharAttribute[] attrs = sb1.ReadAtrributesXY(50, 0, 1); sb2.WriteAttributesXY(attrs, 50, 0, 2); sb2.WriteXY("Copied with ReadBlock/WriteBlock", 0, 3); ConsoleCharInfo[,] block = new ConsoleCharInfo[10, 20]; sb1.ReadBlock(block, 0, 0, 20, 100, 40, 110); sb2.WriteBlock(block, 0, 0, 0, 4, 20, 14); Console.ReadKey(); // reset active buffer JConsole.SetActiveScreenBuffer(sb1); } Console.ReadKey(); } }