public FormStatus(ConsoleOutputControl aConsoleOutput, bool useDialogSettings) : base(true) { UseDialogSettings = useDialogSettings; if (aConsoleOutput == null) { ConsoleOutput = ConsoleOutputControl.CreateInstance(); } else { ConsoleOutput = aConsoleOutput; } ConsoleOutput.Dock = DockStyle.Fill; ConsoleOutput.Terminated += delegate { Close(); }; // This means the control is not visible anymore, no use in keeping. Expected scenario: user hits ESC in the prompt after the git process exits InitializeComponent(); Translate(); if (UseDialogSettings) { KeepDialogOpen.Checked = !GitCommands.AppSettings.CloseProcessDialog; } else { KeepDialogOpen.Hide(); } }
public FormStatus(GitUICommands commands, [CanBeNull] ConsoleOutputControl consoleOutput, bool useDialogSettings) : base(commands, enablePositionRestore: true) { _useDialogSettings = useDialogSettings; ConsoleOutput = consoleOutput ?? ConsoleOutputControl.CreateInstance(); ConsoleOutput.Dock = DockStyle.Fill; ConsoleOutput.Terminated += delegate { Close(); }; // This means the control is not visible anymore, no use in keeping. Expected scenario: user hits ESC in the prompt after the git process exits InitializeComponent(); if (_useDialogSettings) { KeepDialogOpen.Checked = !AppSettings.CloseProcessDialog; } else { KeepDialogOpen.Hide(); } // work-around the designer bug that can't add controls to FlowLayoutPanel ControlsPanel.Controls.Add(Abort); ControlsPanel.Controls.Add(Ok); ControlsPanel.Controls.Add(KeepDialogOpen); Controls.SetChildIndex(ProgressBar, 1); ProgressBar.Dock = DockStyle.Bottom; InitializeComplete(); }
public FormStatus([CanBeNull] ConsoleOutputControl consoleOutput, bool useDialogSettings) : base(true) { _useDialogSettings = useDialogSettings; ConsoleOutput = consoleOutput ?? ConsoleOutputControl.CreateInstance(); ConsoleOutput.Dock = DockStyle.Fill; ConsoleOutput.Terminated += delegate { Close(); }; // This means the control is not visible anymore, no use in keeping. Expected scenario: user hits ESC in the prompt after the git process exits InitializeComponent(); if (_useDialogSettings) { KeepDialogOpen.Checked = !AppSettings.CloseProcessDialog; } else { KeepDialogOpen.Hide(); } InitializeComplete(); }