public NetworkCommand() { Keyword = "network"; Description = "network finish - finish current network task"; Console.AddAvailableCommand(this); }
public CloseCommand() { Keyword = "close"; Description = "Closes console window"; Console.AddAvailableCommand(this); }
public DecksCommand() { Keyword = "decks"; Description = "Shows content and order of damage decks of all players"; Console.AddAvailableCommand(this); }
public CommandsCommand() { Keyword = "commands"; Description = "commands show - show list of received commands"; Console.AddAvailableCommand(this); }
public CopyCommand() { Keyword = "copy"; Description = "Copies all content of log to clipboard"; Console.AddAvailableCommand(this); }
public TriggersCommand() { Keyword = "triggers"; Description = "triggers finish - finish current trigger"; Console.AddAvailableCommand(this); }
public HelpCommand() { Keyword = "help"; Description = "Shows help for commands\n" + "help <command> - show description of command"; Console.AddAvailableCommand(this); }
public SetPositionCommand() { Keyword = "setposition"; Description = "Sets position of ship:\n" + "setposition id:<shipId> x:<number> y:<number>"; Console.AddAvailableCommand(this); }
public ShotCamera() { Keyword = "shotcamera"; Description = "Moves camera to show ship's shot:\n" + "shotcamera id:<shipId> target:<shipId>"; Console.AddAvailableCommand(this); }
public DealDamageCommand() { Keyword = "dealdamage"; Description = "Deals damage to ship:\n" + "dealdamage id:<shipId> hits:<number> crits:<number>"; Console.AddAvailableCommand(this); }
public SubphaseCommand() { Keyword = "subphase"; Description = "Shows current subphase and list of previous subphases\n" + "subphase finish - finish current subphase"; Console.AddAvailableCommand(this); }
public TokenCommand() { Keyword = "token"; Description = "token assign id:<shipId> type:<type> [target:<targetShipId>]- assing token to ship\n" + "where type: focus, evade, stress, targetlock, ion, tractorbeam, jam, reinforceaft, reinforcefore, cloak, energy, calculate, force, charge\n" + "(target is used only for targetlock type)"; Console.AddAvailableCommand(this); }
public CritCardCommand() { Keyword = "faceupcrit"; Description = "Deals faceup damage card to ship\n" + "faceupcrit id:<shipId> type:<critCardName>\n" + "where critcardname: blindedpilot, consolefire, damagedcockpit, damagedengine, damagedsensorarray, directhit, loosestabilizer, majorexplosion, majorhullbreach, shakenpilot, structuraldamage, stunnedpilot, thrustcontrolfire, weaponsfailure"; Console.AddAvailableCommand(this); }
public NetworkCommand() { Keyword = "network"; Description = "network chat t:<text> - send chat message\n" + "network server tcp4://127.0.0.1 - set server uri\n" + "network hud - show/hide network hud"; Console.AddAvailableCommand(this); }
public InputCommand() { Keyword = "input"; Description = "Turns on/off input in UI\n" + "Available commands:\n" + "input axis\n" + "input mouse\n"; Console.AddAvailableCommand(this); }
public DiceCommand() { Keyword = "dice"; Description = "Modify dice results in current dice pool\n" + "dice modify old:<side> new:<side> [count:<number>]\n" + "dice add type:<side> [count:<number>]\n" + "where side: blank, empty, focus, eye, success, hit, crit, evade"; Console.AddAvailableCommand(this); }
public InputCommand() { Keyword = "input"; Description = "Turns on/off input in UI\n" + "Available commands (mouse and touch controls are exclusive):\n" + "input axis\n" + "input mouse\n" + "input touch\n"; Console.AddAvailableCommand(this); }
public SubphaseCommand() { Keyword = "subphase"; Description = "Shows current subphase and list of previous subphases\n" + "subphase finish - finish current subphase\n" + "subphase resume - resume current subphase\n" + "subphase callback - call Callback of current subphase\n" + "subphase back - return to previous subphase\n" + "subphase ready - set subphase as ready to commands"; Console.AddAvailableCommand(this); }
public CritCardCommand() { Keyword = "faceupcrit"; var critList = stringToType.Keys.ToArray(); var critListString = string.Join(", ", critList); Description = "Deals faceup damage card to ship\n" + "faceupcrit id:<shipId> type:<critCardName>\n" + "where critcardname: " + critListString; Console.AddAvailableCommand(this); }