// retrieves the players from the db and assigns them colors so we can tell them apart private void AssignPlayerColors() { ourPlayers = client.RetrieveAllPlayersByGameId(CurrentGame); if (ourPlayers[0] != null) { PlayerLabel1.Text = playerOrder[0].Player.Name; PlayerLabel1.ForeColor = Color.Red; PlayerLabel1.Visible = true; } if (ourPlayers[1] != null) { PlayerLabel2.Text = playerOrder[1].Player.Name; PlayerLabel2.ForeColor = Color.Yellow; PlayerLabel2.Visible = true; } try { if (ourPlayers[2] != null) { PlayerLabel3.Text = playerOrder[2].Player.Name; PlayerLabel3.ForeColor = Color.Green; PlayerLabel3.Visible = true; } } catch (Exception e) { Console.WriteLine("error", e); } try { if (ourPlayers[3] != null) { PlayerLabel4.Text = playerOrder[3].Player.Name; PlayerLabel4.ForeColor = Color.Blue; PlayerLabel4.Visible = true; } } catch (Exception e) { Console.WriteLine("error", e); } }