public void MainPlayerMove(float tx, float ty, bool isHeadingRight) { //get player pixel position on map Vector2 pPos = foreController.WorldPositionToPixel(tx, ty, true); //send position to connector // if (isOnLocalTest){ // Debug.Log("Main Player Moved: " + ((int)pPos.x).ToString() + ", "+ // ((int)pPos.y).ToString() + ", " + ((int)(isHeadingRight?(byte)1:(byte)255)).ToString()); // return; // } connector.SendMove((int)pPos.x, (int)pPos.y, isHeadingRight?(byte)1:(byte)255); }