예제 #1
0
        private static GameTypeCommand GetGameTypeAndLoadEquip()
        {
            ConnectionUtil connection = new ConnectionUtil();

            Task <GameTypeCommand> task = connection.ConnectAsync(ip, port);

            GameTypeCommand gameTypeCommand = task.Result;

            LoadEquip(connection.COMMUNICATION);
            return(gameTypeCommand);
        }
예제 #2
0
        /// <summary>
        /// Connect unconnected robot.
        /// </summary>
        /// <param name="ip"></param>
        /// <param name="port"></param>
        /// <returns></returns>
        private void Connect(String ip, int port)
        {
            if (!connected)
            {
                ConnectionUtil connection = new ConnectionUtil();

                connection.ConnectAsync(ip, port).Wait();
                sns            = connection.COMMUNICATION;
                this.connected = true;
                InitAsync(NAME, ROBOT_TEAM_NAME).Wait();
            }
        }