public ConnectionMenuHostMessageReceiver( ConnectionMenuMessageSender sender, NetworkRelay relay) { _sender = sender; _relay = relay; }
public ConnectionMenuClientMessageReceiver( NetworkRelay networkRelay, ConnectionMenuMessageSender sender, ScenePostinitializationEvents postInitEvents) { _sender = sender; _networkRelay = networkRelay; _postInitEvents = postInitEvents; }
public ConnectionMenuManager( [Inject(Id = Identifiers.ConnetionMenuCreateServerButton)] Button serverButton, [Inject(Id = Identifiers.ConnetionMenuJoinServerButton)] Button joinButton, [Inject(Id = Identifiers.ConnetionMenuBackButton)] Button backButton, ClientInfo clientInfo, ServerManager serverManager, ClientConnectionInitializer connectionInitializer, ConnectionMenuMessageSender connectionMenuMessageSender, ICoroutineManager coroutineManager) { _joinButton = joinButton; _backButton = backButton; _serverButton = serverButton; _clientInfo = clientInfo; _serverManager = serverManager; _initializer = connectionInitializer; _connectionMenuMessageSender = connectionMenuMessageSender; _coroutineManager = coroutineManager; _serverButtonText = _serverButton.GetComponentInChildren <Text>(); }