private void OnConnectionLost(ConnectionLostReasons reason) { string msg; if (reason == ConnectionLostReasons.ServerNotFound) { msg = "*** Server not found"; } else { msg = "*** Connection lost"; } AddServerMessage(ChatColor.Red, msg); IsRegistered = false; }
private void OnConnectionLost(ConnectionLostReasons reason) { string msg; if (reason == ConnectionLostReasons.ServerNotFound) { msg = "Server not found"; } else { msg = "Connection lost"; } SetConnectionResultMessage(ChatColor.Red, msg); _isRegistered = false; OnPropertyChanged("ConnectDisconnectLabel"); OnPropertyChanged("IsNotRegistered"); }
private void OnConnectionLost(ConnectionLostReasons reason) { IsGameNotStarted = true; }
private void OnConnectionLost(ConnectionLostReasons reason) { PlayerId = -1; PlayerName = "Not playing"; Team = ""; }
private void OnConnectionLost(ConnectionLostReasons reason) { _isRegistered = false; _isServerMaster = false; UpdateEnabilityAndLabel(); }
private void OnConnectionLost(ConnectionLostReasons reason) { RefreshMode(); }
private void OnConnectionLost(ConnectionLostReasons reason) { IsServerMaster = false; IsGameNotStarted = true; }
private void OnConnectionLost(ConnectionLostReasons reason) { ClearEntries(); IsServerMaster = false; }
private void OnConnectionLost(ConnectionLostReasons reason) { ExecuteOnUIThread.Invoke(ResetImmunity); }
private void OnConnectionLost(ConnectionLostReasons reason) { IsRegistered = false; ActiveTabItemIndex = ConnectionViewModel.TabIndex; }
private void OnConnectionLost(ConnectionLostReasons reason) { RefreshResetEnable(); }
private void OnConnectionLost(ConnectionLostReasons reason) { ExecuteOnUIThread.Invoke(DesactivateContinuousSpecials); }
private void OnConnectionLost(ConnectionLostReasons reason) { PlayerId = -1; HasLost = false; Team = ""; }
private void OnConnectionLost(ConnectionLostReasons reason) { StopTimer(false); }