private void OnReadyToConnect() { PlayerPrefs.SetString(NAME_PREFS, PlayerName); PlayerPrefs.Save(); _connectionHandle.IsHost = _isHost; _connectionHandle.PlayerName = PlayerName; _connectionHandle.AddTask(onClose, TaskHandle.PRIORITY_UI_EFFECTS); _connectionHandle.ReadyToConnect(); }
private void StartSession() { _synchronizationData.myName.Value = _connectionHandle.PlayerName; var clientConnection = UDPConnection.CreateClient(); _clientApplication = new ClientApplication(clientConnection, _synchronizationData); if (_connectionHandle.IsHost) { _serverApplication = new ServerApplication(UDPConnection.CreateServer(), _localSession); _serverApplication.matchCreated += OnSessionStart; _connectionHandle.AddTask(_serverApplication.WaitForClientsToBeReady(), TaskHandle.PRIORITY_NETWORK); } else { _clientApplication.connected += OnSessionStart; } _connectionHandle.AddTask(_clientApplication.NotifyClientIsReady(), TaskHandle.PRIORITY_NETWORK); }
private void Start() { InitialAnimation(); _connectionHandle.AddTask(new FadeOutTask(_globalCanvasGroup, _globalFadeDuration), TaskHandle.PRIORITY_UI_EFFECTS); }