예제 #1
0
        public void Connect()
        {
            lock (socketLock)
            {
                if (IsWork)
                {
                    return;
                }
                IsWork = true;
                ConnectionData.ConnectionOpening();
            }
            ConnectionStatus = ConnectionData.IncludeDataBlock <ConnectionStatus>();

            EncDec = ConnectionStatus.EncDec;
            ReceiveStream.Clear();

            try
            {
                socket = ConnectionStatus.GameServer.Connect();
                StartReceive();

                if (Connected != null)
                {
                    Connected(this, new EventArgs());
                }
            }
            catch
            {
                IsWork = false;
                if (Disconnected != null)
                {
                    Disconnected(this, new EventArgs());
                }
            }
        }