public static void SteamDeny(ClientConnection cc, NetworkPlayerApproval approval, string strReason, NetError errornum) { SteamDenyEvent sde = new SteamDenyEvent(cc, approval, strReason, errornum); if (OnSteamDeny != null) { OnSteamDeny(sde); } if (sde.ForceAllow) { return; } string deny = "Auth failed: " + strReason + " - " + cc.UserName + " (" + cc.UserID.ToString() + ")"; ConsoleSystem.Print(deny, false); approval.Deny((uLink.NetworkConnectionError)errornum); ConnectionAcceptor.CloseConnection(cc); Rust.Steam.Server.OnUserLeave(cc.UserID); }