/// <summary> /// Sends a reply to client /// </summary> /// <param name="client"></param> private static void SendReply(ConnectedObject client) { if (client == null) { Console.WriteLine("Unable to send reply: client null"); return; } Console.Write("Sending Reply: "); // Create reply client.CreateOutgoingMessage("Message Received"); var byteReply = client.OutgoingMessageToBytes(); // Listen for more incoming messages try { client.Socket.BeginSend(byteReply, 0, byteReply.Length, SocketFlags.None, new AsyncCallback(SendReplyCallback), client); } catch (SocketException) { // Client was forcebly closed on the client side CloseClient(client); } catch (Exception ex) { Console.WriteLine(ex.Message); } }
/// <summary> /// Sends a message to the server /// </summary> /// <param name="client"></param> private static void Send(ConnectedObject client, string userinfo) { // Build message string msg = userinfo; client.CreateOutgoingMessage(msg); byte[] data = client.OutgoingMessageToBytes(); // Send it on a 1 second interval try { client.Socket.BeginSend(data, 0, data.Length, SocketFlags.None, new AsyncCallback(SendCallback), client); } catch (SocketException) { Console.WriteLine("Server Closed"); client.Close(); Thread.CurrentThread.Abort(); } catch (Exception ex) { Console.WriteLine(ex.Message); Thread.CurrentThread.Abort(); } }
/// <summary> /// Sends a message to the server /// </summary> /// <param name="client"></param> private static void Send(ConnectedObject client) { // Build message client.CreateOutgoingMessage($"Message from {Console.Title}"); byte[] data = client.OutgoingMessageToBytes(); // Send it on a 1 second interval while (true) { Thread.Sleep(3000); try { client.Socket.BeginSend(data, 0, data.Length, SocketFlags.None, new AsyncCallback(SendCallback), client); } catch (SocketException) { Console.WriteLine("Server Closed"); client.Close(); Thread.CurrentThread.Abort(); } catch (Exception ex) { Console.WriteLine(ex.Message); Thread.CurrentThread.Abort(); } } }
/// <summary> /// Sends a message to the server /// </summary> /// <param name="client"></param> public void Send(String MsgSend) { // Build message client.CreateOutgoingMessage(MsgSend); byte[] data = client.OutgoingMessageToBytes(); // Send it on a 1 second interval if (client.Socket.Connected) { try { client.Socket.BeginSend(data, 0, data.Length, SocketFlags.None, new AsyncCallback(SendCallback), client); } catch (SocketException) { Console.WriteLine("Server Closed"); client.Close(); } catch (Exception ex) { Console.WriteLine(ex.Message); } } else { Console.WriteLine("ket thuc send roi day"); // Connect(); Thread.Sleep(3000); } }