public void OnConnected(ConnectResults result, Versioning serverVersion, Guid adminId) { if (result == ConnectResults.Successfull) { _clients.Clear(); _admins.Clear(); _games.Clear(); _banned.Clear(); _admins.Add(new AdminData { Id = adminId, Name = Name, Address = "localhost", ConnectTime = DateTime.Now, }); } Connected.Do(x => x(result, serverVersion, adminId)); }
public void OnConnected(ConnectResults result, Versioning serverVersion, Guid clientId, List<GameData> games) { UpdateCallInfo(System.Reflection.MethodBase.GetCurrentMethod().Name, result, serverVersion, clientId, games); }
public void OnConnected(ConnectResults result, Versioning serverVersion, Guid adminId) { UpdateCallInfo(System.Reflection.MethodBase.GetCurrentMethod().Name, result, serverVersion, adminId); }
public void OnConnected(ConnectResults result, Versioning serverVersion, Guid clientId, List<GameData> games) { throw new NotImplementedException(); }
public static bool Connect(string IP, int Port, string Password, SharpClient self, out ConnectResults result) { if (IsConnected) { result = ConnectResults.AlreadyConnected; return(false); } bool succes = isconnected = client.Connect(IP, Port, Password, self, out result); _ishost = !succes; return(succes); }
public void OnConnected(ConnectResults result, Versioning serverVersion, Guid clientId, List<GameData> games) { ExceptionFreeAction(() => Callback.OnConnected(result, serverVersion, clientId, games)); }
private void OnConnected(ConnectResults result, Versioning serverVersion, ClientData client, List<GameData> games) { Console.WriteLine("OnConnected: {0} {1}.{2} {3}", result, serverVersion == null ? -1 : serverVersion.Major, serverVersion == null ? -1 : serverVersion.Minor, client.Id); Console.WriteLine("Game list: {0}", games == null ? 0 : games.Count); if (games != null) foreach (GameData game in games) { Console.WriteLine("Game: {0} {1} {2}", game.Id, game.Name, game.Rule); Console.WriteLine("\tClients: {0}", game.Clients == null ? 0 : game.Clients.Count); if (game.Clients != null) foreach (ClientData gameClient in game.Clients) Console.WriteLine("\tClient: {0} {1} {2} {3} {4} {5}", gameClient.Id, gameClient.Name, gameClient.GameId, gameClient.IsGameMaster, gameClient.IsPlayer, gameClient.IsSpectator); } }
public bool Connect(string IP, int Port, string Password, SharpClient Self, out ConnectResults result) { if (Password == null) { Password = ""; } if (this.connected) { result = ConnectResults.AlreadyConnected; return(false); } try { server_client = new TcpClient(); IPAddress address = null; #region IP Parse try { address = IPAddress.Parse(IP); } catch { result = ConnectResults.InvalidIpAddress; return(false); } #endregion IPEndPoint remoteAddress = new IPEndPoint(address, Port); #region Physical Connetion try { server_client.Connect(remoteAddress); } catch { result = ConnectResults.UnhandledException; return(false); } #endregion #region ID Self SharpSerializer hailMessage = SharpSerializer.Create(); hailMessage.Write((byte)IncomingConnectionRequests.ConnectionApprove); Self.Write(ref hailMessage); hailMessage.Write(Password); TCPMessageHandler.Write(server_client, hailMessage.DataAndPost()); #endregion #region Wait For Response byte[] responseRaw = TCPMessageHandler.Read(server_client); SharpSerializer response = SharpSerializer.Create(responseRaw); #endregion IncomingConnectionResponse message = (IncomingConnectionResponse)response.ReadByte(); if (message == IncomingConnectionResponse.WrongPassword) { TCPMessageHandler.CloseConnection(server_client); result = ConnectResults.InvalidPassword; return(false); } if (message == IncomingConnectionResponse.ServerIsFull) { TCPMessageHandler.CloseConnection(server_client); result = ConnectResults.ServerIsFull; return(false); } if (message == IncomingConnectionResponse.NameIsExist) { TCPMessageHandler.CloseConnection(server_client); result = ConnectResults.NameIsExist; return(false); } short myID = response.ReadInt16(); Self.AssingNetID(myID); this.room = new SharpRoom(ref response); this.listenerThread = new Thread(ListenServer); this.listenerThread.Start(); connected = true; me = Self; room.AssignClient(me); room.Server.Connection = server_client; room.Server.ListeningThread = listenerThread; C_OnConnected(room); result = ConnectResults.Succes; return(true); } catch (Exception e) { try { TCPMessageHandler.CloseConnection(server_client); } catch { } server_client = null; connected = false; try { listenerThread.Abort(); } catch { } listenerThread = null; me = null; room = null; result = ConnectResults.UnhandledException; return(false); } }
public void OnConnected(ConnectResults result, Versioning serverVersion, Guid adminId) { throw new NotImplementedException(); }
public void OnConnected(ConnectResults result, Versioning serverVersion, Guid clientId, List<GameData> games) { ClientData client = null; if (result == ConnectResults.Successfull) { Log.Default.WriteLine(LogLevels.Info, "Connected as player {0}", clientId); _clients.Clear(); _gameClients.Clear(); _games.Clear(); _games.AddRange(games); _clientId = clientId; client = new ClientData { Id = clientId, Name = Name, Team = Team, }; _clients.Add(client); _state = States.Connected; } else { Log.Default.WriteLine(LogLevels.Warning, "Wrong id {0}", clientId); _state = States.Created; } Connected.Do(x => x(result, serverVersion, client, games)); }
private static void OnConnected(ConnectResults result, Versioning serverVersion, Guid adminId) { Console.WriteLine("OnConnected: {0} {1}.{2} {3}", result, serverVersion == null ? -1 : serverVersion.Major, serverVersion == null ? -1 : serverVersion.Minor, adminId); }
public void OnConnected(ConnectResults result, Versioning serverVersion, Guid adminId) { ExceptionFreeAction(() => Callback.OnConnected(result, serverVersion, adminId)); }