private static void OnConnected(object sender, ConnectResponse connectResponse) { if (connectResponse.DidFail()) { Console.WriteLine("Connecting Failed" + connectResponse.Failed.Version); } Console.WriteLine("Connected! Our Session: " + connectResponse.Session); }
void OnConnected(object sender, ConnectResponse connectResponse) { if (connectResponse.DidFail()) { Debug.Log("Connecting Failed, Server wants Version: " + connectResponse.Failed.Version); return; } Connected = true; }
private void OnConnected(object sender, ConnectResponse connectResponse) { if (connectResponse.DidFail()) { Logs.Error("[Story] Connection fail: " + connectResponse.Failed.Version); this.Stop(); } else { this.IsConnected = true; } }
private void OnConnected(object sender, ConnectResponse connectResponse) { if (connectResponse.DidFail()) { Logs.Error("[Server] Connection fail: " + connectResponse.Failed.Version); this.Reconnect(); } else { this.ConnectionID = connectResponse.Session; this.IsConnected = true; this.Subscribe("client.init", StressTest.Config.PROTECTION_TOKEN); } }