protected void ConnectPlayer(ConnectPlayerPayload payload) { Log.Info($"Player {payload.PlayerId} connected."); if (!ConnectedPlayers.ContainsKey(payload.PlayerId)) { ConnectedPlayers.Add(payload.PlayerId, Context.ActorOf <PlayerActor>($"player-{payload.PlayerId}")); } }
private void ConnectPlayer(ConnectPlayerPayload m) { throw new NotImplementedException(); }