protected void ConnectPlayer(ConnectPlayerPayload payload)
 {
     Log.Info($"Player {payload.PlayerId} connected.");
     if (!ConnectedPlayers.ContainsKey(payload.PlayerId))
     {
         ConnectedPlayers.Add(payload.PlayerId, Context.ActorOf <PlayerActor>($"player-{payload.PlayerId}"));
     }
 }
예제 #2
0
 private void ConnectPlayer(ConnectPlayerPayload m)
 {
     throw new NotImplementedException();
 }