public void CreateNickname() { ConnectManager.IsExistNick(UIIF_NickName.text, r => { if (r.result > 0) { UIIF_Text.text = "이미 존재하는 닉입니다."; } else { ConnectManager.CreateNick(UIIF_NickName.text, r2 => { if (r2.result == 1) { UIIF_Text.text = "닉을 생성/수정 했습니다."; ConnectManager.GetNick(r3 => { UIIF_Nickname.text = r3.nickname; ConnectManager.VisitCheck(r3.nickname, vc => { }); }); } else { UIIF_Text.text = "닉을 생성하지 못했습니다."; } }); } }); }
// Use this for initialization void Start() { ConnectManager.GetNick(r => { if (r.result == 1) { UIIF_Nickname.text = r.nickname; ConnectManager.VisitCheck(r.nickname, vc => { }); //방문 체크 } }); gameplayWhy.options.Clear(); ConnectManager.GetExhibitionList(r => { if (r.result == 1) { gamePlayIdxs.Clear(); for (int i = 0; i < r.exhibitionlists.Length; i++) { gameplayWhy.options.Add(new Dropdown.OptionData(r.exhibitionlists[i].title)); gamePlayIdxs.Add(int.Parse(r.exhibitionlists[i].idx)); //IDX저장 } } }); }
// Use this for initialization void Start() { ConnectManager.GetNick(r => { if (r.result == 1) { UI_Nickname.text = r.nickname; UI_Pushmsg.value = r.pushmsg; ConnectManager.VisitCheck(r.nickname, vc => { }); //방문 체크 } }); }
private void Start() { ConnectManager.GetNick(r => { if (r.result == 1) { UIIF_Nickname.text = r.nickname; ConnectManager.VisitCheck(r.nickname, vc => { }); //방문 체크 } else { UIIF_Nickname.text = "닉네임을 생성하지 않았음"; } }); }