private void ModifyConnectImageStatusFail() { ConnectingContent.gameObject.SetActive(false); TextConnect.text = "绑定失败"; ConnectIngImage.SetInteger("type", 2); Observable.Timer(TimeSpan.FromSeconds(2)) .Subscribe(_ => { Back(); }).AddTo(this); }
private void ModifyConnectImageStatueSuccess() { Log.I("ModifyConnectImageStatueSuccess"); ConnectingContent.gameObject.SetActive(false); TextConnect.text = "绑定成功"; ConnectIngImage.SetInteger("type", 1); Log.I("ConnectIngImage"); Observable.Timer(TimeSpan.FromSeconds(2)) .Subscribe(_ => { ShowMainPanel(); }).AddTo(this); }