private void UpdateFeedbacks() { // TODO [ ] Update as needed for the plugin being developed ConnectFeedback.FireUpdate(); OnlineFeedback.FireUpdate(); StatusFeedback.FireUpdate(); }
private void socket_ConnectionChange(object sender, GenericSocketStatusChageEventArgs args) { if (ConnectFeedback != null) { ConnectFeedback.FireUpdate(); } if (StatusFeedback != null) { StatusFeedback.FireUpdate(); } }