private void UpdateFeedbacks()
 {
     // TODO [ ] Update as needed for the plugin being developed
     ConnectFeedback.FireUpdate();
     OnlineFeedback.FireUpdate();
     StatusFeedback.FireUpdate();
 }
        private void socket_ConnectionChange(object sender, GenericSocketStatusChageEventArgs args)
        {
            if (ConnectFeedback != null)
            {
                ConnectFeedback.FireUpdate();
            }

            if (StatusFeedback != null)
            {
                StatusFeedback.FireUpdate();
            }
        }