public void ConfigureCanvas() { //Debug.Log("ConfigureCanvas"); GameObject computer_panel = menus.menu_panels["ComputerPanel"]; menus.ActiveScreen(computer_panel.name); computer_panel.SetActive(true); computer_config_script = (ComputerConfigure)computer_panel.GetComponent(typeof(ComputerConfigure)); config_settings.ConfigureCanvas(this, computer_config_script); computer_config_script.SetAssets(this.asset_list, this); //computer_config_script.SetTest(); //Debug.Log("return from ConfigureCanvas"); }